Morisi (2000)
Czas gry: 45
Min. wiek: 10
Gracze: 2 - 4
Wydawca: Cwali
Projektanci: Corné van Moorsel
Artyści: Coline van Moorsel
Mechaniki: Network and Route Building, Modular Board
Min. wiek: 10
Gracze: 2 - 4
Wydawca: Cwali
Projektanci: Corné van Moorsel
Artyści: Coline van Moorsel
Mechaniki: Network and Route Building, Modular Board
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The object of the game is for the players to connect cities (gray hexes) via trade routes. These trade routes will pass through the various economic regions of Morisi: farmland (yellow), pastures (orange), wineries (red), timberland (green) and fisheries (blue). Before trade routes can be built, the players must gain knowledge about these various region types by traveling through them with their pawn. As cities are connected by trade, the players’ success is represented by the size and number of their trading houses in the connected cities.
A multi-player reimplementation of:
Isi
Reimplemented by:
Netzwerk
A multi-player reimplementation of:
Isi
Reimplemented by:
Netzwerk
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ag.gameitem.lastUpdated: 2025-05-07 06:19:41.327