PRINCIPES (2025)

Obraz gry 419cd83f96a059f90196a7bb37084121_thb.jpg 🔎
Czas gry: 160
Min. wiek: 14
Gracze: 1 - 4
Wydawca: Nieznany
Projektanci: Leo Soloviey
Artyści: Leo Soloviey
Mechaniki: King of the Hill, Trading, Betting and Bluffing, Dice Rolling, Action / Event, Income, Finale Ending, Events, Action Queue, Turn Order: Pass Order, Card Play Conflict Resolution, Race, Track Movement, Chaining, Simulation, Worker Placement, Ladder Climbing, Market, Command Cards, Solo / Solitaire Game, Catch the Leader, Die Icon Resolution, Storytelling, Area Majority / Influence, Player Elimination, Acting, Negotiation, Alliances, Movement Points, Ordering, Bribery

PRINCIPES (Latin: Princes)

Year 1202, the Kingdom of Poland has been divided for 64 years. The last, respected Senior-Prince, Mesco the Old, dies in peace, but with him the fragile order collapses.

13th century Poland is broken into 4 principalities, led by 4 branches of the Piast dynasty. The players' task is to take control of their part of the kingdom and lead to the coronation of one of their princes. To do this, players will develop and expand their lands, wage wars and form alliances with neighboring factions. Only the most persistent and clever will succeed!

Players will compete with each other for a maximum of 6 Rounds, which are divided into 3 Periods. Each Round begins with the revealing of the History Card (through them, the Teutonic Knights and the Mongols can appear on the board, among others). The core mechanism of the game consist of secretly programming 3 of 6 available Actions, which are: Progress, Taxes, Assembly, Movement, Construction and Politics. The goal of the participants is to climb up the 3 Tracks (the Track of Power, Support of the People and the Clergy) to the highest position - then they can crown their prince, and thus immediately end the game with their glorious victory!


The game is being created thanks to a scholarship from the Minister of Culture and National Heritage of Poland and tells the story of a key, extremely interesting period of confusion, chaos and growth in Polish history - it is called the time of great disruption, after which (with the help of players) the rebirth will come.


-description from designer



Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku. Rynek
Gra została również wydana pod następującymi nazwami: PRINCIPES

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ag.gameitem.lastUpdated: 2025-05-11 10:14:51.253