Master & Commander (2004)
Temps de jeu: 0
Age min.: 0
Joueurs: 2
Editeur: Warp Spawn Games
Concepteurs: Brian Peterson
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 0
Joueurs: 2
Editeur: Warp Spawn Games
Concepteurs: Brian Peterson
Artistes: Inconnu
Mécaniques: Inconnu
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"A strategic 2-player simulatiion of naval combat in the Napoleanic era."
The game is played on an 8x8 grid. A chess board may be used. Each player has a set of eight Ship tiles. Ships are divided into four classes, numbered 1 to 4. Ship Class determines attack range, hull strength, and number of masts. Each ship is also rated for six skill types, described as follows in the rules: Seamanship, Gunnery, Command Authority/Discipline, Morale/Courage/Health/Stamina, Marksmanship/Snipers/Muskets, and Boarding/Swashbuckling/Hand-to-Hand Combat/Marines/Crew Size.
"Victory: The player with the most captured ships at the end of the game wins. If tied the player who sunk the most ships wins. The game ends when there are no ships left to capture or sink."
The game is played on an 8x8 grid. A chess board may be used. Each player has a set of eight Ship tiles. Ships are divided into four classes, numbered 1 to 4. Ship Class determines attack range, hull strength, and number of masts. Each ship is also rated for six skill types, described as follows in the rules: Seamanship, Gunnery, Command Authority/Discipline, Morale/Courage/Health/Stamina, Marksmanship/Snipers/Muskets, and Boarding/Swashbuckling/Hand-to-Hand Combat/Marines/Crew Size.
"Victory: The player with the most captured ships at the end of the game wins. If tied the player who sunk the most ships wins. The game ends when there are no ships left to capture or sink."
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