Tacticon (1995)
Tempo di Gioco: 0
Età Min.: 0
Giocatori: 2
Editore: Hospi
Designer: Frank Bucher
Artisti: Sconosciuto
Meccaniche: Point to Point Movement
Età Min.: 0
Giocatori: 2
Editore: Hospi
Designer: Frank Bucher
Artisti: Sconosciuto
Meccaniche: Point to Point Movement
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A strategy game which aims to be an abstraction of contemporary society in the same way that Chess is an abstraction of feudalism. Each player has ten pieces: a man, woman, and child (people); a wheel, column and bullet (tools); a shield; and three pragmas. People and pragmas cannot attack people, and the child cannot attack tools. Shields cannot be attacked at all except from behind.
The object of the game is to score points by attacking the opponent's people and pragmas, or by occupying special spots on the board known as "origons". The game ends immediately if one player occupies all four origons, or if one player has lost two of their three people. Otherwise the game continues until a predetermined score is reached.
—user summary
The object of the game is to score points by attacking the opponent's people and pragmas, or by occupying special spots on the board known as "origons". The game ends immediately if one player occupies all four origons, or if one player has lost two of their three people. Otherwise the game continues until a predetermined score is reached.
—user summary
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ag.gameitem.lastUpdated: 2025-05-06 14:02:32.216