13: The Colonies in Revolt (1985)
Speeltijd: 360
Min. Leeftijd: 12
Spelers: 2
Uitgever: Tactical Studies Rules (TSR)
Ontwerpers: Richard H. Berg
Kunstenaars: Dave LaForce, Doug Chaffee
Mechanismen: Simulation, Movement Points, Dice Rolling, Hexagon Grid, Grid Movement, Action Points
Min. Leeftijd: 12
Spelers: 2
Uitgever: Tactical Studies Rules (TSR)
Ontwerpers: Richard H. Berg
Kunstenaars: Dave LaForce, Doug Chaffee
Mechanismen: Simulation, Movement Points, Dice Rolling, Hexagon Grid, Grid Movement, Action Points
Beschrijving Tonen Opmerkingen Tonen Prijstrend
13: The Colonies in Revolt, a strategic level board-wargame published in "Strategy & Tactics" issue #104 (1985), is a simulation of the American Revolutionary War from late 1775 (the siege of Boston and the two Canadian expeditions) through the end of 1781. The British player must try to stop the revolt by trying to control half a continent.
Counters are divided into:
Combat units: foot (infantry), horse (cavalry and dragoon), and Indian units.
Support units (noncombat pieces that aid in movement and combat): commander, supply, artillery, fleet, and bateaux units.
Informational markers: fort, entrenchment, operations points, destroyed
The British player wins in one of two ways. If the year is 1775 or 1776, the British player requires control of a limited number of objectives (Canada, Boston, New York, Philadelphia, Charleston, and one area of operations). If the game continues to 1781, the British player must control New England, the Middle Colonies, the South, and either Canada or the Western Territories. If the British do not attain these objectives, the American player wins.
Counters are divided into:
Combat units: foot (infantry), horse (cavalry and dragoon), and Indian units.
Support units (noncombat pieces that aid in movement and combat): commander, supply, artillery, fleet, and bateaux units.
Informational markers: fort, entrenchment, operations points, destroyed
The British player wins in one of two ways. If the year is 1775 or 1776, the British player requires control of a limited number of objectives (Canada, Boston, New York, Philadelphia, Charleston, and one area of operations). If the game continues to 1781, the British player must control New England, the Middle Colonies, the South, and either Canada or the Western Territories. If the British do not attain these objectives, the American player wins.
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ag.gameitem.lastUpdated: 2025-05-10 13:15:32.903