To Forge a Nation (2000)
Playtime: 120
Min. Age: 0
Players: 2
Publisher: Triumph Game Company
Designers: R. Dawson Smith
Artists: Unknown
Mechanics: Area Movement, Secret Unit Deployment, Variable Player Powers
Min. Age: 0
Players: 2
Publisher: Triumph Game Company
Designers: R. Dawson Smith
Artists: Unknown
Mechanics: Area Movement, Secret Unit Deployment, Variable Player Powers
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Each of these games in the HISTORICAL SERIES contains a trio of strategic simulations utilizing the same system which feature: Plastic pieces and metal markers; Three separate laminated mapsheets; Only eight pages of standard rules; Hidden force attributes, and; A unique correlation of leadership, morale, troop quality, and strength ratings. Emphasis is on playability, quality components, and accurate options.
TO FORGE A NATION contains three wars of North America. The American Revolution, The War Of 1812, and Manifest Destiny (the Mexican War). The War of 1812 covers the Canadian and Chesapeake Bay theaters, while Manifest Destiny reaches from Texas to California.
For more information, contact: raysmith@kuhncom.net
TO FORGE A NATION contains three wars of North America. The American Revolution, The War Of 1812, and Manifest Destiny (the Mexican War). The War of 1812 covers the Canadian and Chesapeake Bay theaters, while Manifest Destiny reaches from Texas to California.
For more information, contact: raysmith@kuhncom.net
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ag.gameitem.lastUpdated: 2025-05-08 17:03:08.612