Fish & Chips (1978)
Tiempo de Juego: 30
Edad Mínima: 8
Jugadores: 1 - 4
Editor: Jouets Éducatifs Universels, Interlude, Piatnik
Diseñadores: Sid Sackson
Artistas: Simon Roberts
Mecánicas: Desconocido
Edad Mínima: 8
Jugadores: 1 - 4
Editor: Jouets Éducatifs Universels, Interlude, Piatnik
Diseñadores: Sid Sackson
Artistas: Simon Roberts
Mecánicas: Desconocido
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Contents
1 Board
53 Fish cards
The 6x6 grid Board shows the ocean with 36 squares of equal size, in which the fish are placed.
53 Fish cards
16 red fish: worth from 1-16
16 purple fish: worth from 1-16
12 green fish: worth from 5-16
9 yellow fish: worth from 8-16
The number 16 of each color is the Octopus. He is the most powerful fish of each color, followed by number 15, the Shark, who is his assistant.
Object of the game
Every player tries to catch as many of the opposing fish as possible.
How to move:
For 2-4 players:
1.Before making your first move, a player may switch the position of your Octopus (16) and your Shark (15) with other fish of your color. You may not place them to the left, right, above, or below an opponent%u2019s Octopus or Shark.
2.A fish can catch opposing fish of equal or lesser value.
3.A player can only move to the right, left, up or down (never diagonal). A player can jump over empty squares, but not over fish.
4.A player cannot catch his own fish or move a fish to an empty square
End of the game: Each fish caught scores 1 point
If one player reaches 60 points, the game is over.
OR
For 2 or 3 players:
If a player can catch all the opposing fish in one round, the game is over.
1 Board
53 Fish cards
The 6x6 grid Board shows the ocean with 36 squares of equal size, in which the fish are placed.
53 Fish cards
16 red fish: worth from 1-16
16 purple fish: worth from 1-16
12 green fish: worth from 5-16
9 yellow fish: worth from 8-16
The number 16 of each color is the Octopus. He is the most powerful fish of each color, followed by number 15, the Shark, who is his assistant.
Object of the game
Every player tries to catch as many of the opposing fish as possible.
How to move:
For 2-4 players:
1.Before making your first move, a player may switch the position of your Octopus (16) and your Shark (15) with other fish of your color. You may not place them to the left, right, above, or below an opponent%u2019s Octopus or Shark.
2.A fish can catch opposing fish of equal or lesser value.
3.A player can only move to the right, left, up or down (never diagonal). A player can jump over empty squares, but not over fish.
4.A player cannot catch his own fish or move a fish to an empty square
End of the game: Each fish caught scores 1 point
If one player reaches 60 points, the game is over.
OR
For 2 or 3 players:
If a player can catch all the opposing fish in one round, the game is over.
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ag.gameitem.lastUpdated: 2025-05-05 21:34:29.395