The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863 (1996)
Czas gry: 0
Min. wiek: 12
Gracze: 2
Wydawca: Clash of Arms Games
Projektanci: John Prados
Artyści: Tom Hannah, Paul Dangel, John Paul Strain, Rick Barber
Mechaniki: Hexagon Grid, Simulation, Dice Rolling
Min. wiek: 12
Gracze: 2
Wydawca: Clash of Arms Games
Projektanci: John Prados
Artyści: Tom Hannah, Paul Dangel, John Paul Strain, Rick Barber
Mechaniki: Hexagon Grid, Simulation, Dice Rolling
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From the back of the game box:
The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides."
Game Scale
Units: Divisions, brigades and regiments
Ground: One hex = roughly 5 1/4 miles
Time: One turn = 5 days (in Winter, 10 days)
Contents
560 Die-Cut Counters
Two 34 inch by 22 inch Game Maps
Rulebook with Scenarios, Historical Analysis, plus Charts and Tables
Two Army Organization Displays
Nine scenarios plus an 1863 Campaign scenario
Two Dice
Over 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities
The Army of the Heartland is a strategic-operational simulation of the rebel Army of Tennessee's campaigns during the Civil War. Created by award-winning designer John Prados, and using the same scale and game system as his earlier Campaigns of Robert E. Lee, this game focuses on the critical, but largely ignored actions in Kentucky, Tennessee and northern Georgia between 1861 and 1863. The game includes 560 die-cut counters and two stunning maps depicting the 'heartland.' You also get two army display sheets, a 32 page rulebook with 8 pages of charts and tables and 9 scenarios covering the major engagements. A campaign game scenario covering the whole crucial year of 1863 is also included to allow players to explore the options available to both sides."
Game Scale
Units: Divisions, brigades and regiments
Ground: One hex = roughly 5 1/4 miles
Time: One turn = 5 days (in Winter, 10 days)
Contents
560 Die-Cut Counters
Two 34 inch by 22 inch Game Maps
Rulebook with Scenarios, Historical Analysis, plus Charts and Tables
Two Army Organization Displays
Nine scenarios plus an 1863 Campaign scenario
Two Dice
Over 90 Leaders, each individually rated for his Initiative, Administrative, and Tactical Abilities
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The Army of the Heartland: The Army of Tennessee's Campaigns, 1861-1863
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ag.gameitem.lastUpdated: 2025-05-10 10:46:20.685