Fire and Maneuver: v4.1 – Infantry Skirmish Combat in World War 2 (2017)

Image du jeu 419cd83f969e17a801969e982c2b041a_thb.jpg Temps de jeu: 0
Age min.: 12
Joueurs: 2
Editeur: Green Dragon Hobbies
Concepteurs: Kevin Mello
Artistes: Inconnu
Mécaniques: Simulation, Measurement Movement, Dice Rolling

The Second World War saw many new innovations to combat: new weapons from jets to atomic bombs, new tactics and doctrine, and innovations which replaced many old traditions.
But through it all, the infantryman remained the one indispensable item on the battlefield.
Even with all the invention and innovation, without the individual doughboy, war still could not be won.

Fire and Maneuver is a 1 to 1 scale game recreating the ground combat of the War.
No mass tank battles, no ship to ship combat on the high seas, no dog fights at 20,000 feet.
Just men clawing their way through no-mans land to get to the enemy.

Each figure represents one soldier, one tank, one gun.
The Scale is small, one inch = 2 yards.
The combat is fierce, even hand to hand.
Each tactical move turn lasts only six to thirty seconds, but those few seconds can mean the difference between life and death, victory or defeat.

The game scale works best with 20mm figures (1/72 scale), but will work equally well with 15mm or 28mm.
Included are two sample scenarios to get you started, as well as charts and stats for most of the common weapons in use through out the later stages of the war.
The average table size for play is 4x8 feet, about the size of a ping pong table.

Turn Sequence:

Morale Phase
Suppressive Fire Phase
Move / Spot Phase
Defensive Fire Phase
Combat Phase


—description from the publisher



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ag.gameitem.lastUpdated: 2025-05-05 19:23:22.595