Kursk Campaign (1986)
Tempo de Jogo: 180
Idade Mín.: 12
Jogadores: 1 - 2
Editora: Simulations Canada
Designers: Stephen Newberg
Artistas: John Kula
Mecânicas: Point to Point Movement, Simulation
Idade Mín.: 12
Jogadores: 1 - 2
Editora: Simulations Canada
Designers: Stephen Newberg
Artistas: John Kula
Mecânicas: Point to Point Movement, Simulation
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Kursk Campaign, a computer game of Operation Zitadelle, summer 1943.
Kursk Campaign is a command oriented study of the battle, the greatest tank confrontation in history. The Axis player must cut into the bulging Soviet line and destroy any trapped Red forces. The Soviet player must brunt the attack with defense in depth and attrite the Axis into defeat. The game includes 2 sets of playing pieces and simulation maps for both players. The computer will act as a player for either side. Scenarios include both early and late Axis offensive start dates.
Design by Stephen St. John, development by S. Newberg and art by J. Kula. Disk for Apple II or IBM PC systems.
Kursk Campaign is a command oriented study of the battle, the greatest tank confrontation in history. The Axis player must cut into the bulging Soviet line and destroy any trapped Red forces. The Soviet player must brunt the attack with defense in depth and attrite the Axis into defeat. The game includes 2 sets of playing pieces and simulation maps for both players. The computer will act as a player for either side. Scenarios include both early and late Axis offensive start dates.
Design by Stephen St. John, development by S. Newberg and art by J. Kula. Disk for Apple II or IBM PC systems.
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Kursk Campaign
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