Fishery (2016)
Temps de jeu: 45
Age min.: 10
Joueurs: 2
Editeur: nestorgames
Concepteurs: Yuuki Doi
Artistes: Néstor Romeral Andrés
Mécaniques: Enclosure, Area Majority / Influence
Age min.: 10
Joueurs: 2
Editeur: nestorgames
Concepteurs: Yuuki Doi
Artistes: Néstor Romeral Andrés
Mécaniques: Enclosure, Area Majority / Influence
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Fishery is an abstract strategy game in which 2 players place ships and cast nets, each trying to have the largest area in their fisheries.
MATERIALS
Gameboard (7×9 grid)
12 Ship pieces (6 white, 6 black)
60 Net pieces (sticks: 30 white, 30 black)
SETUP
The gameboard starts empty. Each player selects a color, and Black goes first. Players alternate turns during the game.
PLAY
Phase 1: Place Ships
On your turn, place 1 of your ships in an empty square space on the gameboard.
Once all 12 ships are on the gameboard, continue to the next phase.
Phase 2: Place Nets
On your turn, either place a net on one of the net spaces between the squares according to the rules below, or pass:
1. A fishery is an area completely surrounded by nets, including the pre-printed blue nets at the edge of the board.
2. Each fishery must contain at least one ship, but not necessarily your own ship.
3. Each fishery must use at least one of the pre-printed blue nets at the edge of the board as part of its border.
END OF THE GAME
If both players pass consecutively, the game is over.
SCORING
For each fishery, the player with more ships in it controls that fishery, and scores 1 fish for each square space in it, including the spaces with ships. If both players have the same number of ships in a fishery, neither player controls that fishery, and neither gets the fish.
The player with the most fish wins! In the event of a tie, the second player (White) wins.
MATERIALS
Gameboard (7×9 grid)
12 Ship pieces (6 white, 6 black)
60 Net pieces (sticks: 30 white, 30 black)
SETUP
The gameboard starts empty. Each player selects a color, and Black goes first. Players alternate turns during the game.
PLAY
Phase 1: Place Ships
On your turn, place 1 of your ships in an empty square space on the gameboard.
Once all 12 ships are on the gameboard, continue to the next phase.
Phase 2: Place Nets
On your turn, either place a net on one of the net spaces between the squares according to the rules below, or pass:
1. A fishery is an area completely surrounded by nets, including the pre-printed blue nets at the edge of the board.
2. Each fishery must contain at least one ship, but not necessarily your own ship.
3. Each fishery must use at least one of the pre-printed blue nets at the edge of the board as part of its border.
END OF THE GAME
If both players pass consecutively, the game is over.
SCORING
For each fishery, the player with more ships in it controls that fishery, and scores 1 fish for each square space in it, including the spaces with ships. If both players have the same number of ships in a fishery, neither player controls that fishery, and neither gets the fish.
The player with the most fish wins! In the event of a tie, the second player (White) wins.
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ag.gameitem.lastUpdated: 2025-05-03 22:43:47.695