The Quest for Maggie Darr (1990)
Temps de jeu: 30
Age min.: 10
Joueurs: 2
Editeur: Tactical Studies Rules (TSR)
Concepteurs: Paul Lidberg
Artistes: Mike Hernandez
Mécaniques: Point to Point Movement
Age min.: 10
Joueurs: 2
Editeur: Tactical Studies Rules (TSR)
Concepteurs: Paul Lidberg
Artistes: Mike Hernandez
Mécaniques: Point to Point Movement
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A two player boardgame set in the world of comic hero Agent 13. The game was published in 13: Assassin magazine #5.
Maggie Darr and her henchmen are trying to track down and kill Agent 13. At the same time, Agent 13 wants to capture Maggie Darr because she holds the secret to his past.
One player takes the role of Agent 13, the other, Maggie Darr. Agent 13 must either capture Maggie or find six clues to his past and return to his Headquarters to win. The only way that the 'Maggie' player can win is to eliminate Agent 13. There is no time limit to the game.
Maggie Darr and her henchmen are trying to track down and kill Agent 13. At the same time, Agent 13 wants to capture Maggie Darr because she holds the secret to his past.
One player takes the role of Agent 13, the other, Maggie Darr. Agent 13 must either capture Maggie or find six clues to his past and return to his Headquarters to win. The only way that the 'Maggie' player can win is to eliminate Agent 13. There is no time limit to the game.
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The Quest for Maggie Darr
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ag.gameitem.lastUpdated: 2025-05-04 06:00:51.685