Hot Sand, Cold Steel: The Battle of Abu Ageila June 5-6, 1967 (2021)
Tiempo de Juego: 180
Edad Mínima: 12
Jugadores: 1 - 2
Editor: High Flying Dice Games
Diseñadores: Paul Rohrbaugh
Artistas: Tim Allen
Mecánicas: Dice Rolling, Hexagon Grid, Movement Points
Edad Mínima: 12
Jugadores: 1 - 2
Editor: High Flying Dice Games
Diseñadores: Paul Rohrbaugh
Artistas: Tim Allen
Mecánicas: Dice Rolling, Hexagon Grid, Movement Points
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"Toward ten o'clock I could sense an added nervousness. Commanders asked more often
Whether there were any changes." –Yael Dayan’s comments following a command meeting by Sharon and his officers early in the attack at Abu Ageila, June 5, 1967.
Hot Sand, Cold Steel is an introductory-level wargame simulation of the battle of Abu Ageila, fought in the Sinai between the Egyptian 2nd Infantry Division and elements of General Ariel Sharon’s armored Ugdah (division).
Players are cast in the roles of the local commanders on this battlefield. Both will be challenged to do as well, or better than their historical counterparts.
Each copy of Hot Sand, Cold Steel includes the following:
• Eighty single-sided, unmounted counters
• Two 11 by 17 inch hex map sheets
• One Players’ Aid Sheet
• 8 pages of rules
Players will also need one six-sided die to play the game. Each hex is about three quarters of a kilometer across. A turn represents two hours of time. Each unit is either a battalion (II) or company (I).
Hot Sand, Cold Steel is designed by Paul Rohrbaugh and features graphics by Tim Allen.
-description from designer
Whether there were any changes." –Yael Dayan’s comments following a command meeting by Sharon and his officers early in the attack at Abu Ageila, June 5, 1967.
Hot Sand, Cold Steel is an introductory-level wargame simulation of the battle of Abu Ageila, fought in the Sinai between the Egyptian 2nd Infantry Division and elements of General Ariel Sharon’s armored Ugdah (division).
Players are cast in the roles of the local commanders on this battlefield. Both will be challenged to do as well, or better than their historical counterparts.
Each copy of Hot Sand, Cold Steel includes the following:
• Eighty single-sided, unmounted counters
• Two 11 by 17 inch hex map sheets
• One Players’ Aid Sheet
• 8 pages of rules
Players will also need one six-sided die to play the game. Each hex is about three quarters of a kilometer across. A turn represents two hours of time. Each unit is either a battalion (II) or company (I).
Hot Sand, Cold Steel is designed by Paul Rohrbaugh and features graphics by Tim Allen.
-description from designer
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El juego también se publicó con estos nombres:
Hot Sand, Cold Steel: The Battle of Abu Ageila June 5-6, 1967
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ag.gameitem.lastUpdated: 2025-05-05 01:21:09.305