Dancing Fish (2018)
Speeltijd: 10
Min. Leeftijd: 2
Spelers: 2 - 4
Uitgever: Chicco
Ontwerpers: Luca Bellini, Luca Borsa
Kunstenaars: Fabio Rodaro
Mechanismen: Memory, Dice Rolling
Min. Leeftijd: 2
Spelers: 2 - 4
Uitgever: Chicco
Ontwerpers: Luca Bellini, Luca Borsa
Kunstenaars: Fabio Rodaro
Mechanismen: Memory, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Find all the fish which are hidden below the water lilies.
Take all the 9 water lily tokens. Turn water lily tokens face down (fish can't be visible): shuffle them and place them randomly on the rotating area of the board. Each player choose a colour, take the corresponding fish token and place it on the scorekeeper on the 0 slot. At his turn, each player rolls the dices: he should choose between the 2 colours of the dices and rotate the swamp till the firefly stops in front of the insect of that colour. Then, the player turns 2 water lily tokens in order to find the correct fish indicated by the dices.
Did you find the correct fish? Place tokens back face down and move your marker for 3 slots on the scorekeeper.
Did you find only one correct fish? Place tokens back face down and move your marker for 1 slot on the scorekeeper.
Did you find both wrong fish? Place tokens back face down in the swamp and your turn ends.
Did you find a black fish, but the dices didn't show that colour? You can't move on your scorekeeper.
Attention: If you get the green colour after rolling the dice, ask another player which fish you should search for.
Game ends when a player reaches 9 points slot on his scorekeeper.
—user summary
Take all the 9 water lily tokens. Turn water lily tokens face down (fish can't be visible): shuffle them and place them randomly on the rotating area of the board. Each player choose a colour, take the corresponding fish token and place it on the scorekeeper on the 0 slot. At his turn, each player rolls the dices: he should choose between the 2 colours of the dices and rotate the swamp till the firefly stops in front of the insect of that colour. Then, the player turns 2 water lily tokens in order to find the correct fish indicated by the dices.
Did you find the correct fish? Place tokens back face down and move your marker for 3 slots on the scorekeeper.
Did you find only one correct fish? Place tokens back face down and move your marker for 1 slot on the scorekeeper.
Did you find both wrong fish? Place tokens back face down in the swamp and your turn ends.
Did you find a black fish, but the dices didn't show that colour? You can't move on your scorekeeper.
Attention: If you get the green colour after rolling the dice, ask another player which fish you should search for.
Game ends when a player reaches 9 points slot on his scorekeeper.
—user summary
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ag.gameitem.lastUpdated: 2025-05-04 12:48:41.705