The Cossacks Are Coming!: The Tannenberg Campaign August and September, 1914 – 2nd Edition (2004)
Tempo di Gioco: 300
Età Min.: 16
Giocatori: 1 - 3
Editore: Oregon ConSim Games
Designer: David Bolt
Artisti: Marcus Brown, Michael Resch
Meccaniche: Dice Rolling, Grid Movement, Hexagon Grid, Zone of Control, Simulation
Età Min.: 16
Giocatori: 1 - 3
Editore: Oregon ConSim Games
Designer: David Bolt
Artisti: Marcus Brown, Michael Resch
Meccaniche: Dice Rolling, Grid Movement, Hexagon Grid, Zone of Control, Simulation
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(from Oregon Consim Games website:)
The Cossacks Are Coming! (2nd Edition) is an extensively researched historical model of the Russian invasion of Germany in August and September of 1914. The design is a revision of the original The Cossacks are Coming! (People’s War Games 1982). Based on the 3rd edition Death of Empires rules system the five scenarios include an introductory scenario, three individual battle scenarios (Gumbinnen, Tannenberg and First Masurian) and a campaign game scenario.
Game Scale:
Units: Primarily brigade/divisional 1000 to 1500 men per strength point for infantry, 450 to 900 men per strength point of cavalry, 2 to 3 batteries per strength point of artillery.
Time: Weekly turns composed of two to three impulses.
Map: 5 miles per hex.
Contents:
840 two sided die cut counters
One 22" x 34" Map
Standard and Exclusive Rule Booklets
4 Player Aid Charts
6 Strategic and Army Charts
8 Campaign Scenario Set-up Charts
Two 6-sided dice
The Cossacks Are Coming! (2nd Edition) is an extensively researched historical model of the Russian invasion of Germany in August and September of 1914. The design is a revision of the original The Cossacks are Coming! (People’s War Games 1982). Based on the 3rd edition Death of Empires rules system the five scenarios include an introductory scenario, three individual battle scenarios (Gumbinnen, Tannenberg and First Masurian) and a campaign game scenario.
Game Scale:
Units: Primarily brigade/divisional 1000 to 1500 men per strength point for infantry, 450 to 900 men per strength point of cavalry, 2 to 3 batteries per strength point of artillery.
Time: Weekly turns composed of two to three impulses.
Map: 5 miles per hex.
Contents:
840 two sided die cut counters
One 22" x 34" Map
Standard and Exclusive Rule Booklets
4 Player Aid Charts
6 Strategic and Army Charts
8 Campaign Scenario Set-up Charts
Two 6-sided dice
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The Cossacks Are Coming!: The Tannenberg Campaign August and September, 1914 – 2nd Edition
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ag.gameitem.lastUpdated: 2025-05-13 09:44:33.964