Carcassonne: Expansion 9 – Hills & Sheep (2014)
Tempo de Jogo: 40
Idade Mín.: 8
Jogadores: 2 - 6
Editora: MINDOK, Enigma (Bergsala Enigma), Fantasmagoria, Devir, Oxygame, Giochi Uniti, Z-Man Games, Piatnik, Filosofia Éditions, 999 Games, Stupor Mundi, Lautapelit.fi, Schmidt Spiele, Bard Centrum Gier, Hobby World, Hans im Glück, Swan Panasia Co., Ltd.
Designers: Klaus-Jürgen Wrede
Artistas: Manfred Keller, Chris Quilliams, Anne Pätzke, Klaus-Jürgen Wrede, Doris Matthäus
Mecânicas: Tile Placement, Area Majority / Influence
Idade Mín.: 8
Jogadores: 2 - 6
Editora: MINDOK, Enigma (Bergsala Enigma), Fantasmagoria, Devir, Oxygame, Giochi Uniti, Z-Man Games, Piatnik, Filosofia Éditions, 999 Games, Stupor Mundi, Lautapelit.fi, Schmidt Spiele, Bard Centrum Gier, Hobby World, Hans im Glück, Swan Panasia Co., Ltd.
Designers: Klaus-Jürgen Wrede
Artistas: Manfred Keller, Chris Quilliams, Anne Pätzke, Klaus-Jürgen Wrede, Doris Matthäus
Mecânicas: Tile Placement, Area Majority / Influence
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Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles...
Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.
Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.
Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.
The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.
Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.
Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.
The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
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O jogo também foi publicado com estes nomes:
Carcassonne: Die 9. Erweiterung – Schafe und Hügel ,
Carcassonne: Extension 09 – Moutons et Collines ,
Carcassonne: Colinas y Ovejas ,
Carcassonne: Owce i Wzgórza ,
Carcassonne: Expansion 9 – Hills & Sheep ,
Carcassonne: Pecore e Colline ,
Carcassonne: Uitbreiding 9 – Schapen en Heuvels ,
Каркассон: Холмы и овцы ,
Каркасон: Стада и Хълмове ,
卡卡頌2.0 綿羊與山丘擴充 ,
Carcassonne: Pedot ja Paimenet ,
Carcassonne: Extensia 9 – Oi şi dealuri ,
Carcassonne: Schapen en Heuvels ,
Carcassonne: Juhok és dombok ,
Carcassonne: Moutons et collines ,
Carcassonne: Ovce a kopce ,
Carcassonne: Extension 9 – Moutons et Collines
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ag.gameitem.lastUpdated: 2025-05-06 21:33:19.08