Carcassonne: Expansion 9 – Hills & Sheep (2014)
Czas gry: 40
Min. wiek: 8
Gracze: 2 - 6
Wydawca: Enigma (Bergsala Enigma), Giochi Uniti, Hans im Glück, Oxygame, Bard Centrum Gier, Piatnik, Stupor Mundi, Fantasmagoria, 999 Games, Devir, Filosofia Éditions, MINDOK, Hobby World, Lautapelit.fi, Schmidt Spiele, Z-Man Games, Swan Panasia Co., Ltd.
Projektanci: Klaus-Jürgen Wrede
Artyści: Chris Quilliams, Klaus-Jürgen Wrede, Manfred Keller, Doris Matthäus, Anne Pätzke
Mechaniki: Area Majority / Influence, Tile Placement
Min. wiek: 8
Gracze: 2 - 6
Wydawca: Enigma (Bergsala Enigma), Giochi Uniti, Hans im Glück, Oxygame, Bard Centrum Gier, Piatnik, Stupor Mundi, Fantasmagoria, 999 Games, Devir, Filosofia Éditions, MINDOK, Hobby World, Lautapelit.fi, Schmidt Spiele, Z-Man Games, Swan Panasia Co., Ltd.
Projektanci: Klaus-Jürgen Wrede
Artyści: Chris Quilliams, Klaus-Jürgen Wrede, Manfred Keller, Doris Matthäus, Anne Pätzke
Mechaniki: Area Majority / Influence, Tile Placement
Pokaż opis Pokaż komentarze Trend cen
Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles...
Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.
Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.
Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.
The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.
Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.
Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.
The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game. Part of the Carcassonne series.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Gra została również wydana pod następującymi nazwami:
Carcassonne: Extensia 9 – Oi şi dealuri ,
Carcassonne: Pedot ja Paimenet ,
Carcassonne: Die 9. Erweiterung – Schafe und Hügel ,
Carcassonne: Expansion 9 – Hills & Sheep ,
Carcassonne: Pecore e Colline ,
Carcassonne: Ovce a kopce ,
Carcassonne: Owce i Wzgórza ,
Carcassonne: Uitbreiding 9 – Schapen en Heuvels ,
Каркасон: Стада и Хълмове ,
Carcassonne: Extension 9 – Moutons et Collines ,
Carcassonne: Extension 09 – Moutons et Collines ,
Carcassonne: Moutons et collines ,
Carcassonne: Schapen en Heuvels ,
Carcassonne: Colinas y Ovejas ,
Каркассон: Холмы и овцы ,
卡卡頌2.0 綿羊與山丘擴充 ,
Carcassonne: Juhok és dombok
Powiązane gry
ag.gameitem.lastUpdated: 2025-05-06 21:33:19.08