Bliss (2022)
Tempo di Gioco: 90
Età Min.: 14
Giocatori: 1 - 5
Editore: Flannel Games
Designer: Brent Keath
Artisti: Sconosciuto
Meccaniche: Income, Worker Placement, Variable Player Powers, Simultaneous Action Selection, End Game Bonuses
Età Min.: 14
Giocatori: 1 - 5
Editore: Flannel Games
Designer: Brent Keath
Artisti: Sconosciuto
Meccaniche: Income, Worker Placement, Variable Player Powers, Simultaneous Action Selection, End Game Bonuses
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A worker placement and engine building-game about living a good life, with fully customizable personalities (more than 100,000 possible combinations).
This card-based worker placement game starts with you creating your own unique personality. Your personality consists of:
Nature: A long-term ability you have for the entire game
Nurture: A change to your character's starting stats
Habit: A special ability you can use once per round
Goals: A list of tasks that give you victory points each round if you achieve them
Each of these cards is double-sided, so after being dealt four of them randomly, you choose which sides of each card to use in order to mix and match them to create your own unique personality. For example, with one set of four cards you could be:
An ignorant wealthy narcissist who has a habit of taking mental health days
A wise, but heavily in debt, narcoleptic who enjoys working with close friends
Or any combination of the above
Once the game begins, players simultaneously choose actions using time as a resource, carefully selecting which opportunities will benefit them the most. Using these opportunities, players will influence their wealth, future opportunities, or emotional state, to build an engine that will result in the most Bliss by the end of the game.
—description from the designer
This card-based worker placement game starts with you creating your own unique personality. Your personality consists of:
Nature: A long-term ability you have for the entire game
Nurture: A change to your character's starting stats
Habit: A special ability you can use once per round
Goals: A list of tasks that give you victory points each round if you achieve them
Each of these cards is double-sided, so after being dealt four of them randomly, you choose which sides of each card to use in order to mix and match them to create your own unique personality. For example, with one set of four cards you could be:
An ignorant wealthy narcissist who has a habit of taking mental health days
A wise, but heavily in debt, narcoleptic who enjoys working with close friends
Or any combination of the above
Once the game begins, players simultaneously choose actions using time as a resource, carefully selecting which opportunities will benefit them the most. Using these opportunities, players will influence their wealth, future opportunities, or emotional state, to build an engine that will result in the most Bliss by the end of the game.
—description from the designer
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Bliss
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ag.gameitem.lastUpdated: 2025-05-03 10:35:37.62