Cube Quest (2013)

Game Image 419cd83f969081ea019693796b532a1c_thb.jpg Playtime: 20
Min. Age: 7
Players: 2 - 4
Publisher: KOSMOS, Gamewright, (Self-Published)
Designers: Gary Sibthorpe, Oliver Sibthorpe
Artists: Paul Mafayon, Andreas Resch, Katharina Fuchs, Jonathan Kirtz
Mechanics: Flicking, Dice Rolling, Pattern Building

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape.

The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning.

The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!



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ag.gameitem.lastUpdated: 2025-05-05 23:41:04.633