Full Count (2017)
Temps de jeu: 30
Age min.: 8
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Ehail
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 8
Joueurs: 2 - 6
Editeur: (Self-Published)
Concepteurs: Ehail
Artistes: Inconnu
Mécaniques: Inconnu
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Description from the publisher:
In 1982, Korea launched professional baseball with six clubs. And the legendary heroes that have appeared so far ... they appear in the game.
Last year we published a game called HandsKit with social funding. Many gamers participated and released at the time.
I am going to introduce a new game based on that experience. If the handkets were a difficult dexterity game that requires skill, this is a highly accessible Dexterity game.
This game is a baseball game, and the key mechanic is a striking box.
There is a wooden box with a hole in the center and a bevel inside the box. If the cube ball dropped from the top and entered the bore-shaped hole correctly, the blow was successful.
If you drop it too low, it is likely to be a foul because there is not enough potential energy, so you have to fall as high as possible. It is the same principle as marbling when I was a child.
The higher the ball is dropped, the farther the ball goes. But the probability of passing through the hole will be that much.
It is a high risk high return concept using gravity and position energy.
In 1982, Korea launched professional baseball with six clubs. And the legendary heroes that have appeared so far ... they appear in the game.
Last year we published a game called HandsKit with social funding. Many gamers participated and released at the time.
I am going to introduce a new game based on that experience. If the handkets were a difficult dexterity game that requires skill, this is a highly accessible Dexterity game.
This game is a baseball game, and the key mechanic is a striking box.
There is a wooden box with a hole in the center and a bevel inside the box. If the cube ball dropped from the top and entered the bore-shaped hole correctly, the blow was successful.
If you drop it too low, it is likely to be a foul because there is not enough potential energy, so you have to fall as high as possible. It is the same principle as marbling when I was a child.
The higher the ball is dropped, the farther the ball goes. But the probability of passing through the hole will be that much.
It is a high risk high return concept using gravity and position energy.
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Le jeu a également été publié sous ces noms:
Full Count
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ag.gameitem.lastUpdated: 2025-05-11 07:06:18.401