Timba de Brujas (2021)
Temps de jeu: 30
Age min.: 8
Joueurs: 2 - 6
Editeur: MixinGames
Concepteurs: Sergio Herrera Jiménez
Artistes: Sergio Herrera Jiménez
Mécaniques: Push Your Luck, Set Collection, Hand Management, Betting and Bluffing, Chaining, Open Drafting, Score-and-Reset Game, Trick-taking
Age min.: 8
Joueurs: 2 - 6
Editeur: MixinGames
Concepteurs: Sergio Herrera Jiménez
Artistes: Sergio Herrera Jiménez
Mécaniques: Push Your Luck, Set Collection, Hand Management, Betting and Bluffing, Chaining, Open Drafting, Score-and-Reset Game, Trick-taking
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It has been months since the Coven’s Supreme Witch disappeared from Salem Slot village without leaving a trace. The haughtiness and impatience of the novice witches make them compete for the position of the new Supreme Witch. Who will have the greatest power to summon the Dark Lord during the Full Moon nights?
This game simulates the mechanics of slot machines. The objective of the game will be to get combinations of cards by following the panel of game prizes, similar to the slot machines ones and represented in game cards that can be consulted at any moment.
In this game there are 6 different types of moon cards. Each player will draw one card of each type from the so-called "moon phases" (the first 5) and will receive 3 Treat Coins that are used to pay for card exchanges. "Wild" cards will also appear. These will give a certain strategic advantage to the players.
When a player finishes his exchanges (there are two types of exchanges called "trick and treat") he/she must decide if he wants to risk the combination of cards obtained by taking (or not) a card from the sixth moon deck (the “Red Moon”). Here the risk is double or nothing.
The player with the highest score combination will receive a Victory Coin. After winning a second time the player will flip his Victory Coin. And after winning a third time, the game is over.
—description from the designer
This game simulates the mechanics of slot machines. The objective of the game will be to get combinations of cards by following the panel of game prizes, similar to the slot machines ones and represented in game cards that can be consulted at any moment.
In this game there are 6 different types of moon cards. Each player will draw one card of each type from the so-called "moon phases" (the first 5) and will receive 3 Treat Coins that are used to pay for card exchanges. "Wild" cards will also appear. These will give a certain strategic advantage to the players.
When a player finishes his exchanges (there are two types of exchanges called "trick and treat") he/she must decide if he wants to risk the combination of cards obtained by taking (or not) a card from the sixth moon deck (the “Red Moon”). Here the risk is double or nothing.
The player with the highest score combination will receive a Victory Coin. After winning a second time the player will flip his Victory Coin. And after winning a third time, the game is over.
—description from the designer
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Timba de Brujas
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ag.gameitem.lastUpdated: 2025-05-07 21:04:25.825