EXACTA! (2022)
Tempo de Jogo: 30
Idade Mín.: 8
Jogadores: 1 - 5
Editora: Zero Bit Games
Designers: Toy Wyeth (トイ・ワイヤス)
Artistas: Desconhecido
Mecânicas: Bids As Wagers, Trick-taking
Idade Mín.: 8
Jogadores: 1 - 5
Editora: Zero Bit Games
Designers: Toy Wyeth (トイ・ワイヤス)
Artistas: Desconhecido
Mecânicas: Bids As Wagers, Trick-taking
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A fusion of trick-taking and racing games!
A racehorse who loves junk food. Use food cards to make them run!
The horse with the most favorite food will be ranked higher! Predict 2 of the top 3
finishers. Speed up for the next race! I have a feeling that the final race will be rough...? !
"EXACTA!" is a new genre: trick racing game that summarizes only the interesting parts of horse racing into 56 cards.
At the beginning of each race, each player will choose one food card from their hand and place it face down in front of them which will serve as a prediction for the race.
Each race consists of 7 tricks. At the end of each trick, sum up the values of each food type. The food type with the highest value wins the trick and the corresponding horse will move up 1 spot if not hungry or 2 spots if hungry. On the 7th trick, the corresponding horse always moves up 2 spots. The remaining card in each player's hand serves as a second prediction for the race.
If both predictions have matching types, the player scores 0. If both predictions are in the top 3 finishers, multiply the card values to get the score. If the first prediction wins the race and the second prediction gets second place, then multiply the score by 5. Double the score for each hungry horse in the prediction.
A racehorse who loves junk food. Use food cards to make them run!
The horse with the most favorite food will be ranked higher! Predict 2 of the top 3
finishers. Speed up for the next race! I have a feeling that the final race will be rough...? !
"EXACTA!" is a new genre: trick racing game that summarizes only the interesting parts of horse racing into 56 cards.
At the beginning of each race, each player will choose one food card from their hand and place it face down in front of them which will serve as a prediction for the race.
Each race consists of 7 tricks. At the end of each trick, sum up the values of each food type. The food type with the highest value wins the trick and the corresponding horse will move up 1 spot if not hungry or 2 spots if hungry. On the 7th trick, the corresponding horse always moves up 2 spots. The remaining card in each player's hand serves as a second prediction for the race.
If both predictions have matching types, the player scores 0. If both predictions are in the top 3 finishers, multiply the card values to get the score. If the first prediction wins the race and the second prediction gets second place, then multiply the score by 5. Double the score for each hungry horse in the prediction.
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EXACTA!
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ag.gameitem.lastUpdated: 2025-05-03 03:05:35.782