Grand Master (1986)
Spielzeit: 90
Min. Alter: 12
Spieler: 2 - 6
Verlag: (Self-Published), Hoyle Products
Designer: Chris Goedecke
Künstler: Inconnu
Mécaniques: Take That, Paper-and-Pencil, Open Drafting, Hand Management
Min. Alter: 12
Spieler: 2 - 6
Verlag: (Self-Published), Hoyle Products
Designer: Chris Goedecke
Künstler: Inconnu
Mécaniques: Take That, Paper-and-Pencil, Open Drafting, Hand Management
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In this Mille Bornes-like game, players seek to become the Grand Master by training for 22,000 days, mastering six martial arts, such as Judo, Tae Kwon Do, Boxing, or Karate, and defeating other players in battles and wars. Beginning the game as the master of one martial art (holding one Master card), players play Days cards in denominations of 500, 1000, or 2000 days, a total of 3000 days being necessary to gain mastery of a new martial art (an additional Master card). Players also, with the appropriate cards, attack opponents, the loser forfeiting one (in a battle) or two (in a war) Master cards. Attacks and defenses can be enhanced with cards representing such things as weapons and ki. Shorter variants can be played.
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