Justice League Unlimited Adventures (2017)
Tempo de Jogo: 0
Idade Mín.: 0
Jogadores: 2 - 4
Editora: Warp Spawn Games
Designers: Lloyd Krassner
Artistas: Desconhecido
Mecânicas: Hand Management, Open Drafting, Set Collection
Idade Mín.: 0
Jogadores: 2 - 4
Editora: Warp Spawn Games
Designers: Lloyd Krassner
Artistas: Desconhecido
Mecânicas: Hand Management, Open Drafting, Set Collection
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A card game for 2-4+ players set in the Justice League universe.
Players share a common deck comprising cards of 4 different types: Primary Heroes, Minor Heroes, Villains and Complications
The board is a circular track of 24 spaces with each space containing instructions to draw, steal, play or discard cards.
Players start with a hand of 3 cards and then take turns to play as follows:
- First draw 1 card from the top of the deck and add it to your hand.
- Roll 1 six sided die, and move your pawn that many spaces clockwise on the track. Resolve as follows:
• If you land on an opponent’s pawn, steal 1 card from his hand and add it to your own.
• If you land on a space that instructs you to play a card, place a card of the indicated type on the table face up in front of you. These are your mission cards.
If you don’t have the indicated card type, draw a card instead. If you already have 2 cards of that type out (or 1 of a villain) do nothing.
• If the space instructs you to discard a card, target an opponent’s mission card of that type. If there are none, target your own. If you have none, do nothing.
• If the space instructs you to steal a card, move an opponent’s mission card of that type over to your mission cards unless you already have enough, in which case do nothing.
• Other board space results are self-explanatory
A mission is a hand of 7 cards that contains 2 Primary Heroes, 2 Minor Heroes, 1 Villain and 2 Complications.
The winner is the first player to complete 3 missions.
Players share a common deck comprising cards of 4 different types: Primary Heroes, Minor Heroes, Villains and Complications
The board is a circular track of 24 spaces with each space containing instructions to draw, steal, play or discard cards.
Players start with a hand of 3 cards and then take turns to play as follows:
- First draw 1 card from the top of the deck and add it to your hand.
- Roll 1 six sided die, and move your pawn that many spaces clockwise on the track. Resolve as follows:
• If you land on an opponent’s pawn, steal 1 card from his hand and add it to your own.
• If you land on a space that instructs you to play a card, place a card of the indicated type on the table face up in front of you. These are your mission cards.
If you don’t have the indicated card type, draw a card instead. If you already have 2 cards of that type out (or 1 of a villain) do nothing.
• If the space instructs you to discard a card, target an opponent’s mission card of that type. If there are none, target your own. If you have none, do nothing.
• If the space instructs you to steal a card, move an opponent’s mission card of that type over to your mission cards unless you already have enough, in which case do nothing.
• Other board space results are self-explanatory
A mission is a hand of 7 cards that contains 2 Primary Heroes, 2 Minor Heroes, 1 Villain and 2 Complications.
The winner is the first player to complete 3 missions.
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Justice League Unlimited Adventures
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ag.gameitem.lastUpdated: 2025-05-02 09:49:07.417