Assault on Doomrock: Ultimate Edition (2023)
Tempo de Jogo: 60
Idade Mín.: 13
Jogadores: 1 - 4
Editora: Grimspire, Beautiful Disaster Games
Ontwerpers: Tom Stasiak
Kunstenaars: Marcin Rubinkowski, Przemysław Geremek, Bartosz Pławecki, Tomasz Florkiewicz, Adam Kabalak, Tom Stasiak, Michał Grochalak
Mechanismen: Dice Rolling, Events, Cooperative Game, Re-rolling and Locking
Idade Mín.: 13
Jogadores: 1 - 4
Editora: Grimspire, Beautiful Disaster Games
Ontwerpers: Tom Stasiak
Kunstenaars: Marcin Rubinkowski, Przemysław Geremek, Bartosz Pławecki, Tomasz Florkiewicz, Adam Kabalak, Tom Stasiak, Michał Grochalak
Mechanismen: Dice Rolling, Events, Cooperative Game, Re-rolling and Locking
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A complete and updated version of the cooperative fantasy board game, where you can die from an arrow in the knee, poor decisions and dry jokes.
A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously.
While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.
Main features:
Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards
A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I.
Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes.
—description from the publisher
A three-act fantasy adventure campaign featuring exploration and combat, now with v4.0 rules, numerous enhancements and improvements, integrated expansions and twice the amount of content released for the game previously.
While exploration is focused on creating meaningful decisions with impactful results, combat in Doomrock is highly tactical and aims to be fair by introducing a minimum amount of output randomness and rewarding experienced play; all while giving a hardcore challange.
Main features:
Focus on replayability, with scenarios in the spirit of rogue-like games, generated from a massive amount of cards
A distinct, gridless battle system utilizing dice-allocation mechanics and encounters powered by highly-thematic A.I.
Power up between encounters by exploring a randomly-generated world and resolving quests, triggering events, and scoring epic gear and new abilities that bring unexpected synergies between heroes.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-04 11:14:57.407