Canvas Falcons (1996)
Tempo de Jogo: 240
Idade Mín.: 12
Jogadores: 2 - 20
Editora: The Art of War, (Self-Published)
Designers: Doug Larsen, Rockland Russo
Artistas: Desconhecido
Mecânicas: Three Dimensional Movement, Dice Rolling, Impulse Movement, Scenario / Mission / Campaign Game, Critical Hits and Failures, Role Playing, Measurement Movement, Simulation
Idade Mín.: 12
Jogadores: 2 - 20
Editora: The Art of War, (Self-Published)
Designers: Doug Larsen, Rockland Russo
Artistas: Desconhecido
Mecânicas: Three Dimensional Movement, Dice Rolling, Impulse Movement, Scenario / Mission / Campaign Game, Critical Hits and Failures, Role Playing, Measurement Movement, Simulation
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Canvas Falcons
Triplane: Air to Air Combat in World War One 1914-1918
Legion Condor: Air to Air Combat in Spain and China 1936-1939
This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to emulate the real flight characteristics of the airplane. The purpose of this game is to simulate air to air combat from the pilot's viewpoint. This game is designed so that the player merely 'flies' the combat aircraft. There are no rules mandating stupidity, bad play, or bad flying, that is left up to the talents of the gamer.
Scale:
Time Scale: One turn = 5 seconds
Ground Scale: 25mm = 5 meters or 1:200
one Movement point is thus per hour 14.4 KM/H or 8.9 MPH
Played since ~1974 but not published until much later.
- Description (extract) from the introduction
Triplane: Air to Air Combat in World War One 1914-1918
Legion Condor: Air to Air Combat in Spain and China 1936-1939
This game is designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single aircraft. The aircraft are "flown" using 3 wheeled trolleys or stands to emulate the real flight characteristics of the airplane. The purpose of this game is to simulate air to air combat from the pilot's viewpoint. This game is designed so that the player merely 'flies' the combat aircraft. There are no rules mandating stupidity, bad play, or bad flying, that is left up to the talents of the gamer.
Scale:
Time Scale: One turn = 5 seconds
Ground Scale: 25mm = 5 meters or 1:200
one Movement point is thus per hour 14.4 KM/H or 8.9 MPH
Played since ~1974 but not published until much later.
- Description (extract) from the introduction
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Canvas Falcons
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ag.gameitem.lastUpdated: 2025-05-08 08:22:34.157