Sudan Campaign Wargame (1991)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 0
Uitgever: Caper Conflicts
Ontwerpers: John Cape
Kunstenaars: Nick Stern, Duane Blocker
Mechanismen: Square Grid, Campaign / Battle Card Driven, Dice Rolling
Min. Leeftijd: 12
Spelers: 2 - 0
Uitgever: Caper Conflicts
Ontwerpers: John Cape
Kunstenaars: Nick Stern, Duane Blocker
Mechanismen: Square Grid, Campaign / Battle Card Driven, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A rule book for map & board-campaign wargame. The game may be used to establish a tactical confrontation for a miniature table top battle.
From the Introduction
The game is designed for Wargamers either as a "board game" or as an adjunct to a tabletop Battlegame using miniature figures and scenery on a 5' x 5' or larger table.
As a BOARD GAME, a small campaign can be played using MAPS, ROSTERS and MARKERS supplied. A complete campaign can be played in two or three hours. In such a game, there is a great deal of "the fog of war", grand tactical maneuvering, scouting, and simulated conflict between forces, and the issuing of basic pre-commands.
As an adjunct or OVERLAY to a miniature wargame, the game still uses MAPS and FORCE MARKERS, but also sets up circumstances for a Sudan era (1880's thru 1890's) tabletop battlegame using miniature figures. Often during such a campaign there will be two or three separate table top battles and sometimes reinforcements can be brought in. The game also has rules for combat between gunboats and feluccas.
The rules have been devised for straight forward and fast play with minimal referencing to tables, and uses ten-sided (percentile) dice for moving, combat and morale resolution.
The game includes copiable maps, roster sheets and markers (counters) that the player needs to cut-out and mount themselves to play the MAP game.
From the Introduction
The game is designed for Wargamers either as a "board game" or as an adjunct to a tabletop Battlegame using miniature figures and scenery on a 5' x 5' or larger table.
As a BOARD GAME, a small campaign can be played using MAPS, ROSTERS and MARKERS supplied. A complete campaign can be played in two or three hours. In such a game, there is a great deal of "the fog of war", grand tactical maneuvering, scouting, and simulated conflict between forces, and the issuing of basic pre-commands.
As an adjunct or OVERLAY to a miniature wargame, the game still uses MAPS and FORCE MARKERS, but also sets up circumstances for a Sudan era (1880's thru 1890's) tabletop battlegame using miniature figures. Often during such a campaign there will be two or three separate table top battles and sometimes reinforcements can be brought in. The game also has rules for combat between gunboats and feluccas.
The rules have been devised for straight forward and fast play with minimal referencing to tables, and uses ten-sided (percentile) dice for moving, combat and morale resolution.
The game includes copiable maps, roster sheets and markers (counters) that the player needs to cut-out and mount themselves to play the MAP game.
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ag.gameitem.lastUpdated: 2025-05-07 09:55:00.383