Biome Builder (2017)
Speeltijd: 30
Min. Leeftijd: 10
Spelers: 2 - 4
Uitgever: Killer Snails
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Trading, Hand Management, Set Collection
Min. Leeftijd: 10
Spelers: 2 - 4
Uitgever: Killer Snails
Ontwerpers: (Uncredited)
Kunstenaars: Onbekend
Mechanismen: Trading, Hand Management, Set Collection
Beschrijving Tonen Opmerkingen Tonen Prijstrend
In Biome Builder, your mission as an ecologist in training is to build a food chain from plants to apex predators- think algae to great white shark in the ocean. A biome is a community of plants and animals unique to a habitat. In this game you have 4 different habitats in which you start building a biome: the Amazon Rainforest, the Sahara Desert, the Pacific Ocean, and the American Prairie. Each player creates food chains (biomes) in four different environments and banks their biomes for points.
Cards come in four suits (biomes). Each suit has multiple cards numbered one through five. The players manage hands of five cards and have access to a central market of five face-up cards. Players may build two biomes at one time in their play area by playing cards of each biome on top of one another, with each succeeding card greater in value than the prior one, as in Lost Cities. Players also may trade with the market and discard action cards, taking as many actions on their turns as they have cards for. Hands are replenished at turn’s end. A biome of at least three cards may be “banked” at any time, making room in the player’s play area for a new biome to begin. Play continues until the deck runs out. Players then add up the values of the cards in their banked biomes and collect a 10-point bonus for each biome that used all numbers 1 through 5.
After going through the entire deck the player with the highest set of banked biomes wins.
Winner of Gold Medal from International Serious Play 2018
2018 Seal of Approval from the National Parenting Center
Best Family Game at 2017 Boston Festival of Independent Games
Cards come in four suits (biomes). Each suit has multiple cards numbered one through five. The players manage hands of five cards and have access to a central market of five face-up cards. Players may build two biomes at one time in their play area by playing cards of each biome on top of one another, with each succeeding card greater in value than the prior one, as in Lost Cities. Players also may trade with the market and discard action cards, taking as many actions on their turns as they have cards for. Hands are replenished at turn’s end. A biome of at least three cards may be “banked” at any time, making room in the player’s play area for a new biome to begin. Play continues until the deck runs out. Players then add up the values of the cards in their banked biomes and collect a 10-point bonus for each biome that used all numbers 1 through 5.
After going through the entire deck the player with the highest set of banked biomes wins.
Winner of Gold Medal from International Serious Play 2018
2018 Seal of Approval from the National Parenting Center
Best Family Game at 2017 Boston Festival of Independent Games
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ag.gameitem.lastUpdated: 2025-05-04 18:10:53.734