Pile Up (2014)
Playtime: 25
Min. Age: 10
Players: 2
Publisher: (Web published)
Designers: Rey Alicea
Artists: Rey Alicea
Mechanics: Point to Point Movement, Grid Movement, Tile Placement
Min. Age: 10
Players: 2
Publisher: (Web published)
Designers: Rey Alicea
Artists: Rey Alicea
Mechanics: Point to Point Movement, Grid Movement, Tile Placement
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2-player
8x8 board
20 stackable pieces, 10 black and 10 white each set numbered from 1-10
Play
Board starts out empty
One player is black the other white.
Black starts, turns alternate.
On a turn, a friendly piece may move or jump in a straight line orthogonally or diagonally across any number of empty spaces and over any number of friendly or enemy pieces so long as the face value of the moving/jumping piece is greater than the pieces being jumped. The jumping piece at the end of a jump must either land on an empty space just after the jumped piece(s) or end a jump by landing on top of an enemy piece already on the board.
If a player can capture on a turn he must.
Once a stack of three or more pieces is created, it is off limits, no further pieces may be stacked on them.
A stack cannot be split or moved.
The top piece on a stack designates who has control of that stack.
The game ends when a player manages to stack all of his pieces or is reduced to a single piece.
Object
A winner is determined by adding the face values of all the pieces within all the stacks controlled by each of the players. The player with the highest score wins.
8x8 board
20 stackable pieces, 10 black and 10 white each set numbered from 1-10
Play
Board starts out empty
One player is black the other white.
Black starts, turns alternate.
On a turn, a friendly piece may move or jump in a straight line orthogonally or diagonally across any number of empty spaces and over any number of friendly or enemy pieces so long as the face value of the moving/jumping piece is greater than the pieces being jumped. The jumping piece at the end of a jump must either land on an empty space just after the jumped piece(s) or end a jump by landing on top of an enemy piece already on the board.
If a player can capture on a turn he must.
Once a stack of three or more pieces is created, it is off limits, no further pieces may be stacked on them.
A stack cannot be split or moved.
The top piece on a stack designates who has control of that stack.
The game ends when a player manages to stack all of his pieces or is reduced to a single piece.
Object
A winner is determined by adding the face values of all the pieces within all the stacks controlled by each of the players. The player with the highest score wins.
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ag.gameitem.lastUpdated: 2025-05-02 03:19:39.352