The Explorers of Terra Fauna (2024)
Temps de jeu: 60
Age min.: 16
Joueurs: 2 - 4
Editeur: (Looking for a publisher)
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: End Game Bonuses, Deck, Bag, and Pool Building, Multi-Use Cards, Turn Order: Stat-Based, Tags, Market
Age min.: 16
Joueurs: 2 - 4
Editeur: (Looking for a publisher)
Concepteurs: Inconnu
Artistes: Inconnu
Mécaniques: End Game Bonuses, Deck, Bag, and Pool Building, Multi-Use Cards, Turn Order: Stat-Based, Tags, Market
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The Explorers of Terra Fauna is an upcoming deckbuilding, resource management, and engine building game that takes place on a distant sci-fi world far in the future, where various animal and insect creatures have evolved to inherit a world abandoned by the “Ancient Giants”.
Players curate decks around one or more of the main archetypes - Nature, Technology, Beetles and Lizogs. They will use their Action, Day, and Creature cards to explore and travel between the two main market zones - the Wild and Edge. The Wild is a safer place, with less risk and easier engine building opportunities, but fewer ways to generate or gain victory points. The Edge, on the other hand, is a vicious and dangerous place, but every card is powerful and offers either inherent victory points or ways to generate them.
As the game progresses, the players will find that they have ventured perhaps a little too far, and terrifying Superpredators will enter the Edge deck as future Edge cards enter the market row face-down. Stumbling across a Superpredator will cause every player in the Edge to be ambushed by an incredible, devastating attack. Defeating even a single Superpredator will grant a player great renown - and lots of victory points - so players in a strong position will want to seek them out!
In addition to a player's turn having card plays and cleanup, the game progresses over several 'days', three-round periods where players will build their board states and prepare to fight stronger opposition. When night falls, players will discard their Day cards and Creature cards and begin again. The game takes place during a four-day expedition into the unknown, and follows a set escalation along that time frame. At the end of the fourth day, the player with the most points wins!
—description from the designer
Players curate decks around one or more of the main archetypes - Nature, Technology, Beetles and Lizogs. They will use their Action, Day, and Creature cards to explore and travel between the two main market zones - the Wild and Edge. The Wild is a safer place, with less risk and easier engine building opportunities, but fewer ways to generate or gain victory points. The Edge, on the other hand, is a vicious and dangerous place, but every card is powerful and offers either inherent victory points or ways to generate them.
As the game progresses, the players will find that they have ventured perhaps a little too far, and terrifying Superpredators will enter the Edge deck as future Edge cards enter the market row face-down. Stumbling across a Superpredator will cause every player in the Edge to be ambushed by an incredible, devastating attack. Defeating even a single Superpredator will grant a player great renown - and lots of victory points - so players in a strong position will want to seek them out!
In addition to a player's turn having card plays and cleanup, the game progresses over several 'days', three-round periods where players will build their board states and prepare to fight stronger opposition. When night falls, players will discard their Day cards and Creature cards and begin again. The game takes place during a four-day expedition into the unknown, and follows a set escalation along that time frame. At the end of the fourth day, the player with the most points wins!
—description from the designer
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The Explorers of Terra Fauna
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ag.gameitem.lastUpdated: 2025-05-04 22:18:18.793