A Sergeant's War: Free Intro Version – Rules for WWII Small Unit Combat (2016)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 1 - 6
Uitgever: The Dog's Brush
Ontwerpers: Nathaniel Weber
Kunstenaars: Onbekend
Mechanismen: Measurement Movement, Simulation, Dice Rolling
Min. Leeftijd: 12
Spelers: 1 - 6
Uitgever: The Dog's Brush
Ontwerpers: Nathaniel Weber
Kunstenaars: Onbekend
Mechanismen: Measurement Movement, Simulation, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Your platoon has clawed its way forward under heavy fire---but can they make it the last few yards and kick the enemy off the hill?
Find out with a Sergeant’s War, a WWII minatures game which emphasizes morale, unit quality, and small-unit leaders. A typical force is a platoon of infantry backed up with heavy weapons and armor. Units of maneuver are individual vehicles, squads and half-squads of infantry, and heavy weapon teams.
This is the free introductory version of the game, which includes the basic rules for infantry and two starter scenarios. It is a stand alone game. The full version is available on the Wargame Vault.
Features of the game include:
Fast play—2 hours or less
Easy combat mechanics—infantry fire, anti-tank fire, and close-range firefights all use the same basic to-hit mechanic
Importance of leaders—your squad and platoon leaders are critical to keep your force fighting, but every time they do something significant, they might get hit by enemy fire
Solo-friendly
Emphasis on units over individuals—players focus on the placement of squads, tanks, and heavy weapons, not individual riflemen
Can be played with any scale of miniatures and any type of basing
—description from the publisher
Find out with a Sergeant’s War, a WWII minatures game which emphasizes morale, unit quality, and small-unit leaders. A typical force is a platoon of infantry backed up with heavy weapons and armor. Units of maneuver are individual vehicles, squads and half-squads of infantry, and heavy weapon teams.
This is the free introductory version of the game, which includes the basic rules for infantry and two starter scenarios. It is a stand alone game. The full version is available on the Wargame Vault.
Features of the game include:
Fast play—2 hours or less
Easy combat mechanics—infantry fire, anti-tank fire, and close-range firefights all use the same basic to-hit mechanic
Importance of leaders—your squad and platoon leaders are critical to keep your force fighting, but every time they do something significant, they might get hit by enemy fire
Solo-friendly
Emphasis on units over individuals—players focus on the placement of squads, tanks, and heavy weapons, not individual riflemen
Can be played with any scale of miniatures and any type of basing
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-09 05:12:47.557