Spirit Island (2017)
Tempo di Gioco: 120
Età Min.: 13
Giocatori: 1 - 4
Editore: Siam Board Games, Intrafin Games, Fabled Nexus, 999 Games, Greater Than Games, LLC, One Moment Games, Engames, Arrakis Games, REXhry, Ace Studios, Hobby World, Games7Days, Pegasus Spiele, Lacerta, Gém Klub Kft., Ghenos Games, Fox in the Box, BoardM Factory
Designer: R. Eric Reuss
Artisti: Loïc Berger, Shane Tyree, Nolan Nasser, Jorge Ramos, Cari Corene, Joshua Wright (I), Lucas Durham, Adam Rebottaro, Jason Behnke, Rocky Hammer, Graham Sternberg, Kat G Birmelin, Moro Rogers, Loïc Billiau, Sydni Kruger
Meccaniche: Tags, Area Majority / Influence, Cooperative Game, Campaign / Battle Card Driven, Simultaneous Action Selection, Variable Set-up, Automatic Resource Growth, Variable Player Powers, Solo / Solitaire Game, Action Retrieval, Hand Management, Modular Board
Età Min.: 13
Giocatori: 1 - 4
Editore: Siam Board Games, Intrafin Games, Fabled Nexus, 999 Games, Greater Than Games, LLC, One Moment Games, Engames, Arrakis Games, REXhry, Ace Studios, Hobby World, Games7Days, Pegasus Spiele, Lacerta, Gém Klub Kft., Ghenos Games, Fox in the Box, BoardM Factory
Designer: R. Eric Reuss
Artisti: Loïc Berger, Shane Tyree, Nolan Nasser, Jorge Ramos, Cari Corene, Joshua Wright (I), Lucas Durham, Adam Rebottaro, Jason Behnke, Rocky Hammer, Graham Sternberg, Kat G Birmelin, Moro Rogers, Loïc Billiau, Sydni Kruger
Meccaniche: Tags, Area Majority / Influence, Cooperative Game, Campaign / Battle Card Driven, Simultaneous Action Selection, Variable Set-up, Automatic Resource Growth, Variable Player Powers, Solo / Solitaire Game, Action Retrieval, Hand Management, Modular Board
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In the most distant reaches of the world, magic still exists, embodied by spirits of the land, of the sky, and of every natural thing. As the great powers of Europe stretch their colonial empires further and further, they will inevitably lay claim to a place where spirits still hold power - and when they do, the land itself will fight back alongside the islanders who live there.
Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
Spirit Island is a complex and thematic co-operative game about defending your island home from colonizing Invaders. Players are different spirits of the land, each with its own unique elemental powers. Every turn, players simultaneously choose which of their power cards to play, paying energy to do so. Using combinations of power cards that match a spirit's elemental affinities can grant free bonus effects. Faster powers take effect immediately, before the Invaders spread and ravage, but other magics are slower, requiring forethought and planning to use effectively. In the Spirit phase, spirits gain energy, and choose how / whether to Grow: to reclaim used power cards, to seek new power, or to spread their presence into new areas of the island.
The Invaders expand across the island map in a semi-predictable fashion. Each turn they explore into some lands (portions of the island); the next turn, they build in those lands, forming towns and cities. The turn after that, they ravage there, bringing blight to the land and attacking any native islanders present. The islanders fight back against the Invaders when attacked, and lend the spirits some other aid, but may not always do so exactly as you'd hoped. Some Powers work through the islanders, helping them, for example, to drive out the Invaders or clean the land of blight.
The game escalates as it progresses: spirits spread their presence to new parts of the island and seek out new and more potent powers, while the Invaders step up their colonization efforts. Each turn represents 1-3 years of alternate history. At game start, winning requires destroying every last explorer, town and city on the board - but as you frighten the Invaders more and more, victory becomes easier: they'll run away even if explorers or even towns and cities remain. Defeat comes if any spirit is destroyed, if the island is overrun by blight, or if the Invader deck is depleted before achieving victory.
The game includes different adversaries to fight against (eg., a Swedish Mining Colony, or a Remote British Colony). Each changes play in different ways, and offers a different path of difficulty boosts to keep the game challenging as you gain skill.
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Il gioco è stato pubblicato anche con questi nomi:
Duchové ostrova ,
Spirit Island ,
Остров духов ,
灵迹岛 ,
정령섬 ,
Szellemek Szigete ,
เกาะภูติพิทักษ์ ,
スピリット・アイランド ,
Острів духів
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ag.gameitem.lastUpdated: 2025-05-09 04:31:44.57