Pax Transhumanity (2019)
Spielzeit: 150
Min. Alter: 12
Spieler: 1 - 4
Verlag: Sierra Madre Games, Ion Game Design
Designer: Matt Eklund
Künstler: Johanna Pettersson
Mechaniken: Worker Placement, Market, Sudden Death Ending, Pattern Recognition, Hidden Victory Points
Min. Alter: 12
Spieler: 1 - 4
Verlag: Sierra Madre Games, Ion Game Design
Designer: Matt Eklund
Künstler: Johanna Pettersson
Mechaniken: Worker Placement, Market, Sudden Death Ending, Pattern Recognition, Hidden Victory Points
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We are called to be architects of the future, not its victims. – R. Buckminster Fuller—
What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.
What if the future is non-dystopian? No pandemic, zombies, or post-apocalyptic rubble? Imagine instead a future in which humanity explores the fringes of the achievable, in which scientists and technocrats rewrite the human condition by expanding into new spheres — the developing world, the cloud, and space. Win by solving humanitarian problems, demolishing societal and technological barriers, and guiding human progress towards a future of your design.
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ag.gameitem.lastUpdated: 2025-05-07 04:06:19.043