Dwarfest (2014)

Age min.: 12
Joueurs: 2 - 6
Editeur: Raven Distribution, Il Barone Games S.r.l.
Concepteurs: Marco Belati, Jean Louis Soscia, Cristiano Gennari
Artistes: Inconnu
Mécaniques: Hand Management, Take That, Simultaneous Action Selection, Variable Phase Order, Open Drafting
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Dwarfest is a game from 2 to 6 players that give you the possibility to run your own dwarven tavern.
You'll need to manage your resources, satisfy your clients, sabotage your rivals and earn your gold to be the top bartender of all dwarven kingdom.
The game revolves around a "tapster" mechanic based solely on skill for serving customers, mixing it with a card-driven system to simulate the affluence of customers in the taverns.
The goal of the game is to be the richest bartender, having the most nuggets at the end of the 5th turn.
Every turn is divided in 4 phases: supply, opening, brawl and closing.
During the supply phase bartenders spend their nuggets to buy tables (to house more customers), beer barrels (to serve customers), hire dancers (to earn fame), or play some tavern cards (to earn more or to damage rivals); in the opening phase in order of fame every player uncover a fame-related number of customers card which indicates how many dwarfs are visiting the tavern. Then to earn nuggets and fame every bartender must slide-launch the mug on the bar counter and land it in the correct zone to serve customers; but if too many beers land on the floor a fight may start.
During the brawl phase if the dwarfs started fighting a bartender must sacrifice tables, barrels and dancers (based on how many beers are lost in the previous phase) to save his tavern.
In the end of the nigh if the tavern is still standing the bartender gains a nugget for every beer that was served, if the taver has been destroyed, the bartender restarts his career from the beginning.
You'll need to manage your resources, satisfy your clients, sabotage your rivals and earn your gold to be the top bartender of all dwarven kingdom.
The game revolves around a "tapster" mechanic based solely on skill for serving customers, mixing it with a card-driven system to simulate the affluence of customers in the taverns.
The goal of the game is to be the richest bartender, having the most nuggets at the end of the 5th turn.
Every turn is divided in 4 phases: supply, opening, brawl and closing.
During the supply phase bartenders spend their nuggets to buy tables (to house more customers), beer barrels (to serve customers), hire dancers (to earn fame), or play some tavern cards (to earn more or to damage rivals); in the opening phase in order of fame every player uncover a fame-related number of customers card which indicates how many dwarfs are visiting the tavern. Then to earn nuggets and fame every bartender must slide-launch the mug on the bar counter and land it in the correct zone to serve customers; but if too many beers land on the floor a fight may start.
During the brawl phase if the dwarfs started fighting a bartender must sacrifice tables, barrels and dancers (based on how many beers are lost in the previous phase) to save his tavern.
In the end of the nigh if the tavern is still standing the bartender gains a nugget for every beer that was served, if the taver has been destroyed, the bartender restarts his career from the beginning.
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ag.gameitem.lastUpdated: 2025-05-02 17:34:41.639