Mind the Gap (2004)
Temps de jeu: 15
Age min.: 8
Joueurs: 2 - 6
Editeur: Talicor/Aristoplay, Colby Enterprises
Concepteurs: Adam Hartwell
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
Age min.: 8
Joueurs: 2 - 6
Editeur: Talicor/Aristoplay, Colby Enterprises
Concepteurs: Adam Hartwell
Artistes: Inconnu
Mécaniques: Roll / Spin and Move
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The theme of this game involves a tour of London with stops to see the sights, eat, enjoy the nightlife, and of course shop. For over 900 years ravens have patrolled the Tower of London. According to legend, if the Raven's ever leave, London will fall. The objective is to return the Ravens to the Tower of London.
Mind the Gap is a board game for 2-6 players ages 8 and up. The board consists of photographs of famous London attractions. Movement is determined by rolling dice and moving along a track representing different locations in London. There are cards used in the game providing information/trivia about London and parts of British life. These cards also affect game play by causing players to lose turns, switch places with other players, etc.
Mind the Gap is a board game for 2-6 players ages 8 and up. The board consists of photographs of famous London attractions. Movement is determined by rolling dice and moving along a track representing different locations in London. There are cards used in the game providing information/trivia about London and parts of British life. These cards also affect game play by causing players to lose turns, switch places with other players, etc.
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Mind the Gap
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ag.gameitem.lastUpdated: 2025-05-05 05:16:03.174