Chainmail: Rules for Medieval Miniatures
(1971)
Who is this game suitable for?
Suitable for ages 12 and up. You can play with 2 to 10 players.
For the pros among you, the following mechanics can be decisive: Critical Hits and Failures, Dice Rolling, Line of Sight, Measurement Movement, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation, Variable Player Powers und Variable Set-up...
Game Data
| Average time to play: | 360 |
| Minimum age: | 12 |
| Number of players: | 2 - 10 |
| Publisher: | Guidon Games, Tactical Studies Rules (TSR) |
| Designers: | Gary Gygax, Jeff Perren |
| Artists: | Don Lowry |
| Mechanics: | Critical Hits and Failures, Dice Rolling, Line of Sight, Measurement Movement, Paper-and-Pencil, Scenario / Mission / Campaign Game, Simulation, Variable Player Powers, Variable Set-up |
Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for fantasy miniature wargaming.
In 1975, Tactical Studies Rules (TSR) acquired the rights to publish Chainmail and the game may have been the basis for the earliest Dungeons & Dragons game and campaigns (Dave Arneson, co-author of the original D&D game, apparently disputes this). In the original boxed set of D&D one is directed to Chainmail for the combat system but it offered an "optional" combat system involving 20 sided dice -- a system that eventually became the D&D standard.
Regardless of who you believe, the Chainmail fantasy supplement contained spells and monsters that reappeared in Dungeons & Dragons and most certainly influenced Gary Gygax and his thinking about Fantasy games in that era.
Alternative names:
Chainmail: Rules for Medieval Miniatures
Last Updated: 2025-10-08 13:29:31 UTC
Load comments...