Soviet Fallout: The Nagorno-Karabakh War – 1992-1994 (2021)
Speeltijd: 0
Min. Leeftijd: 0
Spelers: 2
Uitgever: Decision Games (I)
Ontwerpers: Javier Romero
Kunstenaars: Joe Youst, Dariusz Buraczewski
Mechanismen: Simulation, Dice Rolling, Hexagon Grid
Min. Leeftijd: 0
Spelers: 2
Uitgever: Decision Games (I)
Ontwerpers: Javier Romero
Kunstenaars: Joe Youst, Dariusz Buraczewski
Mechanismen: Simulation, Dice Rolling, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The Nagorno-Karabakh War: Soviet Fallout: 1992-1994 is a simulation of the war between Azerbaijan and the breakaway province (Oblast) of Nagorno-Karabakh, inhabited by a majority of Armenians. After the first ethnic clashes between Armenians and Azeri, during the death throes of the Soviet Union, Nagorno-Karabakh declared independence from Azerbaijan. The Azeri launched an ethnic cleansing campaign. Faced with annihilation, the Armenians resisted and fought back, conquering most of Nagorno-Karabakh and parts of eastern Azerbaijan, a situation which has lasted until today (2019).
The Nagorno-Karabakh War is a two player game: the Armenian (AR) player and the Azeri (AZ) player. The AR player must fight a numerically superior foe but he has the advantage of interior lines and a unified command, whereas the AZ player has a greater supply of former Red Army weapons and ammunition but has to fight not only the Armenians but also political infighting and low morale. In this game, the enemy population it is not the victim of collateral damage: the enemy population is the target, so conquering towns and villages and practicing ethnical cleansing is a key aspect of the game.
—description from the designer
The Nagorno-Karabakh War is a two player game: the Armenian (AR) player and the Azeri (AZ) player. The AR player must fight a numerically superior foe but he has the advantage of interior lines and a unified command, whereas the AZ player has a greater supply of former Red Army weapons and ammunition but has to fight not only the Armenians but also political infighting and low morale. In this game, the enemy population it is not the victim of collateral damage: the enemy population is the target, so conquering towns and villages and practicing ethnical cleansing is a key aspect of the game.
—description from the designer
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Soviet Fallout: The Nagorno-Karabakh War – 1992-1994
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ag.gameitem.lastUpdated: 2025-05-02 04:56:09.329