Burning Banners (2024)
Playtime: 60
Min. Age: 14
Players: 2 - 6
Publisher: Compass Games
Designers: Christopher Moeller
Artists: Christopher Moeller
Mécaniques: Dice Rolling, Worker Placement, Different Worker Types, Hexagon Grid, Team-Based Game, Scenario / Mission / Campaign Game, Critical Hits and Failures, Variable Set-up, Variable Player Powers, Income, Deck, Bag, and Pool Building
Min. Age: 14
Players: 2 - 6
Publisher: Compass Games
Designers: Christopher Moeller
Artists: Christopher Moeller
Mécaniques: Dice Rolling, Worker Placement, Different Worker Types, Hexagon Grid, Team-Based Game, Scenario / Mission / Campaign Game, Critical Hits and Failures, Variable Set-up, Variable Player Powers, Income, Deck, Bag, and Pool Building
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In the five centuries since the Wound was closed, the kingdoms of Kalar have struggled to rebuild their shattered societies. A resurgent Empire spread across the great sea, bringing civilization to the untamed eastern continent of Kheros. But Lilith, one of the immortal sorcerers responsible for the Worldwound, arrived first, preparing the way for the return of her dark mistress. For nearly six hundred years she has plotted and schemed. In 588 (2023 Gregorian), the wait is over.
Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.
March 1” Armies and Heroes through huge, lovingly detailed hexes. Explore a vast, detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist, Christopher Moeller!
—description from the publisher
Burning Banners: Rage of the Witch Queen is a fantasy wargame for two to six players. Fast playing and intuitive, a whopping 29 scenarios range from short campaigns with 2 Kingdoms and one map, to the entire 12-year war, in which 6 kingdoms battle over four maps. The rules include a quick-playing Basic Game as well as an Advanced Game which introduces Magic, Heroes, and Monsters guarding powerful treasures.
March 1” Armies and Heroes through huge, lovingly detailed hexes. Explore a vast, detailed fantasy world encompassing four mounted game maps with six unique kingdoms and dozens of troop types. Designed and illustrated by acclaimed fantasy artist, Christopher Moeller!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-14 06:49:47.789