Fairy Tale Assassin League: Snow White? Not Anymore (2013)
Speeltijd: 60
Min. Leeftijd: 16
Spelers: 2 - 8
Uitgever: Hamster Press
Ontwerpers: Chris Engle
Kunstenaars: Chris Engle
Mechanismen: Storytelling
Min. Leeftijd: 16
Spelers: 2 - 8
Uitgever: Hamster Press
Ontwerpers: Chris Engle
Kunstenaars: Chris Engle
Mechanismen: Storytelling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Fairy Tale Assassin League is a storytelling card game that asks the question: "What happens when Snow White goes to Las Vegas and turns bad?" There are no more happily ever afters.
The game starts with players choosing a fairy tale character; one will be the villain, the remainder good. Each character starts in one of six locations (restaurant, parking lot, theater, stage, kitchen and back alley). The first act of the game is to come up with reasons why the bad guy has to go down. The bad guy starts by bragging about how bad they are. The heroes then say how they have been personally hurt by him. Players can jump in with suggestions for other people’s stories.
The rest of the game is about bringing the villain down (and maybe to justice). The bad guy starts the game. Players take turns to add to the story, assisted by a tableau of scene cards (representing some key point in a revenge story plot) and action cards that can be played from hand. Another player’s version of events can be challenged by playing an action card. Challenges are resolved by rolling dice, with the winner gaining the card their opponent used. All cards are worth victory points.
The aim of the game is to score the most victory points while also telling an interesting story.
Multiple FTAL decks are available, and they can be combined for a larger scale game.
The game starts with players choosing a fairy tale character; one will be the villain, the remainder good. Each character starts in one of six locations (restaurant, parking lot, theater, stage, kitchen and back alley). The first act of the game is to come up with reasons why the bad guy has to go down. The bad guy starts by bragging about how bad they are. The heroes then say how they have been personally hurt by him. Players can jump in with suggestions for other people’s stories.
The rest of the game is about bringing the villain down (and maybe to justice). The bad guy starts the game. Players take turns to add to the story, assisted by a tableau of scene cards (representing some key point in a revenge story plot) and action cards that can be played from hand. Another player’s version of events can be challenged by playing an action card. Challenges are resolved by rolling dice, with the winner gaining the card their opponent used. All cards are worth victory points.
The aim of the game is to score the most victory points while also telling an interesting story.
Multiple FTAL decks are available, and they can be combined for a larger scale game.
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Fairy Tale Assassin League: Snow White? Not Anymore
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ag.gameitem.lastUpdated: 2025-05-15 02:12:58.812