Escape Master (0)
Temps de jeu: 60
Age min.: 10
Joueurs: 2 - 4
Editeur: Zily Creative Works
Concepteurs: Zachary Taw
Artistes: Midjourney AI
Mécaniques: Roles with Asymmetric Information, Multi-Use Cards, Action / Event, Card Play Conflict Resolution, Hand Management, Pattern Recognition, Real-Time
Age min.: 10
Joueurs: 2 - 4
Editeur: Zily Creative Works
Concepteurs: Zachary Taw
Artistes: Midjourney AI
Mécaniques: Roles with Asymmetric Information, Multi-Use Cards, Action / Event, Card Play Conflict Resolution, Hand Management, Pattern Recognition, Real-Time
Afficher la description Afficher les commentaires Tendance des prix
Escape Master is a fast-paced real-time speed card game that blends elements from classic speed card games like Dutch Blitz and modern games with a theme and storyline. The game experience was designed for maximal fun, screams, and fierce competition.
Escape Master is set in the Vapor Isles where each player takes on the role of an Escape Leader. Each Escape Leader competes to set the most captives free from the clutches of the Doom Master while committing the fewest blunders. Too many blunders and the Doom Master discovers and destroys the only way of escape ending the game.
The basic mechanic is simple. Players play numbered cards in ascending or descending order on stacks as fast as possible in order to be the first player to play every card in their hand. Any cards left in a player's hand at the end of a round count as blunders against them. The player with the fewest blunders when the blunder breaking point is reached wins. Special cards such as traps and dead ends add a twist to the game making it more difficult for players to escape. Various card combinations and asymmetric Escape Leader abilities also add an additional level of complexity and fun to the game.
—description from the designer
Escape Master is set in the Vapor Isles where each player takes on the role of an Escape Leader. Each Escape Leader competes to set the most captives free from the clutches of the Doom Master while committing the fewest blunders. Too many blunders and the Doom Master discovers and destroys the only way of escape ending the game.
The basic mechanic is simple. Players play numbered cards in ascending or descending order on stacks as fast as possible in order to be the first player to play every card in their hand. Any cards left in a player's hand at the end of a round count as blunders against them. The player with the fewest blunders when the blunder breaking point is reached wins. Special cards such as traps and dead ends add a twist to the game making it more difficult for players to escape. Various card combinations and asymmetric Escape Leader abilities also add an additional level of complexity and fun to the game.
—description from the designer
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Escape Master
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ag.gameitem.lastUpdated: 2025-05-02 22:28:19.983