Empires of the Void (2012)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: Red Raven Games
Ontwerpers: Ryan Laukat
Kunstenaars: Ryan Laukat
Mechanismen: Set Collection, Trading, Action Points, Dice Rolling
Min. Leeftijd: 12
Spelers: 2 - 4
Uitgever: Red Raven Games
Ontwerpers: Ryan Laukat
Kunstenaars: Ryan Laukat
Mechanismen: Set Collection, Trading, Action Points, Dice Rolling
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The galaxy is at war. The Pyrious Empire is struggling to mantain power, and a few young alien races see this as a golden opportunity to expand their horizons. But who will join them in the imminent struggle to become the next galactic superpower?
In Empires of the Void, two to four players compete to expand their empire in a vast, diverse galaxy. Each time a player reaches a new planet, he must decide whether to conquer it and strip the land of its resources, or befriend the natives and obtain their special ability. With 7 starting alien races to choose from, and 15 more to conquer or befriend on a variable board, no two games will be the same.
The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making. There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade, even when it is not their turn, which ensures that there is very little downtime. A random event deck helps build the story of the game, as each round something new happens, usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach.
In Empires of the Void, two to four players compete to expand their empire in a vast, diverse galaxy. Each time a player reaches a new planet, he must decide whether to conquer it and strip the land of its resources, or befriend the natives and obtain their special ability. With 7 starting alien races to choose from, and 15 more to conquer or befriend on a variable board, no two games will be the same.
The game uses an action point system and exciting dice-rolling combat with plenty of tactical decision making. There are 19 technologies to research that break the rules and change gameplay. Players must use negotiation and trade, even when it is not their turn, which ensures that there is very little downtime. A random event deck helps build the story of the game, as each round something new happens, usually galaxy-wide. A game lasts around 2 to 3 hours and has intuitive rules which are easy to teach.
We hebben momenteel geen prijsgegevens voor dit spel.
Dit spel wordt momenteel niet verhandeld op de marktplaats:
Dit spel staat momenteel niet op de marktplaats. Als u het uwe wilt verkopen, voeg het dan toe aan de marktplaats.
Marktplaats
Gerelateerde Spellen
ag.gameitem.lastUpdated: 2025-05-06 14:59:59.295