The Fall: Game Of Winds (2014)
Speeltijd: 20
Min. Leeftijd: 8
Spelers: 3 - 8
Uitgever: (Self-Published)
Ontwerpers: Pier Giuseppe Giribone, Emanuele Briano, Roberto Bardoni
Kunstenaars: Angelina Sansone, Emanuele Briano
Mechanismen: Dice Rolling, Simultaneous Action Selection, Grid Movement, Hand Management
Min. Leeftijd: 8
Spelers: 3 - 8
Uitgever: (Self-Published)
Ontwerpers: Pier Giuseppe Giribone, Emanuele Briano, Roberto Bardoni
Kunstenaars: Angelina Sansone, Emanuele Briano
Mechanismen: Dice Rolling, Simultaneous Action Selection, Grid Movement, Hand Management
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In The Fall. Game Of Winds you are Gods of Wind blowing on a Balloon in order to make it land safely or push it against an obstacle during its fall.
Most of you are Friendly Winds, whose goal is to help the Balloon land safely; the others are Adverse Winds, whose goal is to hinder the Balloon during its fall, causing it to collide with an obstacle or to fall into the water.
During each turn you make your secret play by choosing a card, then all players unveil it at the same time “blowing on the balloon” while it falls (i.e. moving it accordingly to the cards played while advancing a turn).
If you are a Friendly Winds you will try to guess who your mates are and match your plays in order to hold the control of the fall. If you are an Adverse Winds you will try to hide and hit at the right moment, causing a spectacular crash.
Most important, no matter how the games ends, there will always be the time for another challenge: the playing time is less than 20 minutes, the game is pocket-sized so you may play it almost everywhere, the random matching of players guarantees a good longevity, both as party game or evening filler.
Despite its simple rules, the game is hard to master. Strategies have to take into account the possible actions of other players. Predicting what they will do is a key factor to win.
Most of you are Friendly Winds, whose goal is to help the Balloon land safely; the others are Adverse Winds, whose goal is to hinder the Balloon during its fall, causing it to collide with an obstacle or to fall into the water.
During each turn you make your secret play by choosing a card, then all players unveil it at the same time “blowing on the balloon” while it falls (i.e. moving it accordingly to the cards played while advancing a turn).
If you are a Friendly Winds you will try to guess who your mates are and match your plays in order to hold the control of the fall. If you are an Adverse Winds you will try to hide and hit at the right moment, causing a spectacular crash.
Most important, no matter how the games ends, there will always be the time for another challenge: the playing time is less than 20 minutes, the game is pocket-sized so you may play it almost everywhere, the random matching of players guarantees a good longevity, both as party game or evening filler.
Despite its simple rules, the game is hard to master. Strategies have to take into account the possible actions of other players. Predicting what they will do is a key factor to win.
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ag.gameitem.lastUpdated: 2025-05-02 02:17:59.279