Senryaku-Daimyo (2020)
Tiempo de Juego: 45
Edad Mínima: 12
Jugadores: 3 - 4
Editor: Hero Development Agency
Diseñadores: 9Joe masaharu
Artistas: 9Joe masaharu
Mecánicas: Area Majority / Influence
Edad Mínima: 12
Jugadores: 3 - 4
Editor: Hero Development Agency
Diseñadores: 9Joe masaharu
Artistas: 9Joe masaharu
Mecánicas: Area Majority / Influence
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Senryaku-Daimyo is a board game for 3 to 4 players who aims to prosper in their own country by taking the position of a daimyo during the Sengoku period.
When you think of a game during the Sengoku period, you might think of a battle for territory without humanity and justice, but this "Senryaku-Daimyo" includes not only "battle" but also territorial management elements such as commerce and industrial development. You can enjoy the trade-in that suits your style.
The starting line at the start of the game is the same for all players. The number of territories, economic power, and human assets are the same. From there, players will continue to prosper their country while acquiring cards for their policies and territories. You may focus on industrial development such as "hydraulic control" and "land survey", or you may focus on commercial promotion such as "free trade" and "money casting". Of course, you may expand your territory and make your country bigger by the battle unique to the Sengoku period. Ultimately, who enriched the country the most is determined by the total number of victory points on those cards, so it's completely up to you what direction you're aiming for.
Of course, among the routes mentioned above, the expansion of the territory has a great deal of economic gain, which greatly contributes to victory. However, the act of relying on force is not unrelated to the interference of other countries. In addition, events such as storms and floods and riots occur suddenly, so territorial management does not go as planned. Sometimes it will be necessary to make bold use of human resources during the Sengoku period.
Is it possible to outsmart the speculation of other countries and build the richest country in Japan?
When you think of a game during the Sengoku period, you might think of a battle for territory without humanity and justice, but this "Senryaku-Daimyo" includes not only "battle" but also territorial management elements such as commerce and industrial development. You can enjoy the trade-in that suits your style.
The starting line at the start of the game is the same for all players. The number of territories, economic power, and human assets are the same. From there, players will continue to prosper their country while acquiring cards for their policies and territories. You may focus on industrial development such as "hydraulic control" and "land survey", or you may focus on commercial promotion such as "free trade" and "money casting". Of course, you may expand your territory and make your country bigger by the battle unique to the Sengoku period. Ultimately, who enriched the country the most is determined by the total number of victory points on those cards, so it's completely up to you what direction you're aiming for.
Of course, among the routes mentioned above, the expansion of the territory has a great deal of economic gain, which greatly contributes to victory. However, the act of relying on force is not unrelated to the interference of other countries. In addition, events such as storms and floods and riots occur suddenly, so territorial management does not go as planned. Sometimes it will be necessary to make bold use of human resources during the Sengoku period.
Is it possible to outsmart the speculation of other countries and build the richest country in Japan?
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ag.gameitem.lastUpdated: 2025-04-30 06:02:45.686