Fracture (2019)
Tiempo de Juego: 15
Edad Mínima: 8
Jugadores: 3 - 6
Editor: Move38
Diseñadores: Jonathan Bobrow
Artistas: Justin Lamb
Mecánicas: Modular Board, Area Majority / Influence, Map Deformation
Edad Mínima: 8
Jugadores: 3 - 6
Editor: Move38
Diseñadores: Jonathan Bobrow
Artistas: Justin Lamb
Mecánicas: Modular Board, Area Majority / Influence, Map Deformation
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Fracture is a new kind of territory control game where players fracture and rebuild the entire board on each turn. From a simple set of rules emerge surprisingly complex strategies.
SETUP:
Distribute Blinks evenly to all players (minimum 4 Blinks/player). Each player chooses a team color and sets their Blinks to that color by double-clicking. Once all players are set, recombine all Blinks into a starting arrangement with colors segregated.
GAMEPLAY
The object of this game is to make your Blinks “happy.” In order for a Blink to be happy, it must be:
a) touching at least two other tiles, AND
b) not touching a tile of its own color
On their turn, a player makes a fracture by splitting and separating the cluster into two smaller clusters. The clusters can be of any size; they do not have to be equal. You can choose to only move a single Blink, and you can move any tile, not just the ones of your own color.
Fractures must be able to be slid into and out of place while remaining flat on the table. They also cannot split the board into more than 2 halves.
The player then reconnects the two clusters in any way they choose. Once a player has finished their move, play passes to the next clockwise player.
WIN CONDITION:
The game ends when, at the end of a turn, a player has made all of their own color Blinks happy. In games with neutral Blinks, they must make all neutral Blinks happy as well.
This game is played with Blinks, the world's first smart tabletop game system.
—description from the publisher
SETUP:
Distribute Blinks evenly to all players (minimum 4 Blinks/player). Each player chooses a team color and sets their Blinks to that color by double-clicking. Once all players are set, recombine all Blinks into a starting arrangement with colors segregated.
GAMEPLAY
The object of this game is to make your Blinks “happy.” In order for a Blink to be happy, it must be:
a) touching at least two other tiles, AND
b) not touching a tile of its own color
On their turn, a player makes a fracture by splitting and separating the cluster into two smaller clusters. The clusters can be of any size; they do not have to be equal. You can choose to only move a single Blink, and you can move any tile, not just the ones of your own color.
Fractures must be able to be slid into and out of place while remaining flat on the table. They also cannot split the board into more than 2 halves.
The player then reconnects the two clusters in any way they choose. Once a player has finished their move, play passes to the next clockwise player.
WIN CONDITION:
The game ends when, at the end of a turn, a player has made all of their own color Blinks happy. In games with neutral Blinks, they must make all neutral Blinks happy as well.
This game is played with Blinks, the world's first smart tabletop game system.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-03 19:29:19.21