Alarm (1975)
Playtime: 45
Min. Age: 6
Players: 2 - 6
Publisher: Nathan, Palitoy Ltd., Pelikan
Designers: Unknown
Artists: Unknown
Mechanics: Roll / Spin and Move
Min. Age: 6
Players: 2 - 6
Publisher: Nathan, Palitoy Ltd., Pelikan
Designers: Unknown
Artists: Unknown
Mechanics: Roll / Spin and Move
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The players are thieves at night and try to break into a building, remaining in the shadow and unnoticed. But the police is in the area. Make sure the alarm doesn't go off! Each play is different because of the system that triggers the alarm.
The game is won by the first robber to steal the gold from the bank, without setting off the alarm. You must then escape to any getaway point without being caught by the cops. Watch out for hazard squares and short cuts.
The game is won by the first robber to steal the gold from the bank, without setting off the alarm. You must then escape to any getaway point without being caught by the cops. Watch out for hazard squares and short cuts.
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ag.gameitem.lastUpdated: 2025-04-30 20:21:49.966