Monolith Arena (2018)
Speeltijd: 45
Min. Leeftijd: 10
Spelers: 2 - 4
Uitgever: IELLO, Maldito Games, Portal Games, Pegasus Spiele
Ontwerpers: Michał Oracz
Kunstenaars: Ewa Kostorz, Rafał Szyma, Nakarin Sukontakorn, Jakub Fajtanowski, Aleksandar Mihajlovic
Mechanismen: Team-Based Game, Hexagon Grid, Hand Management, Player Elimination, Tile Placement, Variable Player Powers
Min. Leeftijd: 10
Spelers: 2 - 4
Uitgever: IELLO, Maldito Games, Portal Games, Pegasus Spiele
Ontwerpers: Michał Oracz
Kunstenaars: Ewa Kostorz, Rafał Szyma, Nakarin Sukontakorn, Jakub Fajtanowski, Aleksandar Mihajlovic
Mechanismen: Team-Based Game, Hexagon Grid, Hand Management, Player Elimination, Tile Placement, Variable Player Powers
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Wage war against opponents on a hexagonal board. Prepare your armies to face off on the battlefield and surprise your enemy with your choice of special abilities!
Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex, which is also from designer Michał Oracz. The game includes four factions, with unique abilities and units. Players take turns placing tiles on the hexagonal play field, building offensive and defensive advantages, all of which are activated when the field is filled or when a player uses a "battle" order.
A new feature is the three-level "monolith" for each player, where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset, providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game, giving players more choice and control.
Monolith Arena is a fantasy battleground board game built around the base engine of Neuroshima Hex, which is also from designer Michał Oracz. The game includes four factions, with unique abilities and units. Players take turns placing tiles on the hexagonal play field, building offensive and defensive advantages, all of which are activated when the field is filled or when a player uses a "battle" order.
A new feature is the three-level "monolith" for each player, where the faction banner is set into the top level. The other two levels are secretly set with battlefield tokens chosen by the player at the outset, providing a strategic choice in setup that will play out during the tactical operations of the game. The monoliths mitigate the influence of the random tile draw that otherwise drives the game, giving players more choice and control.
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ag.gameitem.lastUpdated: 2025-05-05 18:31:33.945