NAM '68: Tour of Duty (2024)
Tempo di Gioco: 0
Età Min.: 12
Giocatori: 2 - 7
Editore: PSC Games
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Semi-Cooperative Game, Scenario / Mission / Campaign Game
Età Min.: 12
Giocatori: 2 - 7
Editore: PSC Games
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Semi-Cooperative Game, Scenario / Mission / Campaign Game
Mostra Descrizione Mostra Commenti Andamento Prezzi
Skirmish combat rules for Vietnam War where you take command of a US platoon fighting the Viet Cong insurgency.
Uses 10-40 troops per side, from 'grunt' privates with their M16s to squad and platoon support weapons and up to fire support requests from mortars, artillery, and helicopter gunships. Includes campaign system to play through 12 months 'in-country' in command of your own platoon.
Detailed US platoon creation and support fire options using a points-free system. Scenario creation for ten missions, including routine security patrols, search and destroy missions, ambushes, hunting fugitives, clearing a hot LZ, assaulting an enemy strongpoint, and surprise VC night raider attacks on US bases.
Rules include: Movement, Suppressing Fire, Targeted Fire, Explosive Weapons, individual and unit Morale, Medics and enemy 'Hazard' actions, such as Return Fire, Ammunition Checks and Booby-Trap detonations. Vehicle rules for the common armoured fighting vehicles of the war, with support from M113 APCs, M48 Patton tanks, and 'Huey' helicopters.
All scenarios include options and rules for: variable game sizes (small, medium or large), from small firefights to a full platoon in action, variable 'threat levels' setting how many VC might be encountered, the presence of civilians on the battlefield, 'search points' and optional scenario sub-plots for an added twist, like finding a downed pilot, or the arrival of unexpected VC reinforcements.
Variable and unknown VC forces to encounter, divided into three threats: Local Guerrilla forces, the Regional 'Militia' Force and the National 'Army' Force, as well as all manner of ruses, booby-traps and defences.
—description from the publisher
Uses 10-40 troops per side, from 'grunt' privates with their M16s to squad and platoon support weapons and up to fire support requests from mortars, artillery, and helicopter gunships. Includes campaign system to play through 12 months 'in-country' in command of your own platoon.
Detailed US platoon creation and support fire options using a points-free system. Scenario creation for ten missions, including routine security patrols, search and destroy missions, ambushes, hunting fugitives, clearing a hot LZ, assaulting an enemy strongpoint, and surprise VC night raider attacks on US bases.
Rules include: Movement, Suppressing Fire, Targeted Fire, Explosive Weapons, individual and unit Morale, Medics and enemy 'Hazard' actions, such as Return Fire, Ammunition Checks and Booby-Trap detonations. Vehicle rules for the common armoured fighting vehicles of the war, with support from M113 APCs, M48 Patton tanks, and 'Huey' helicopters.
All scenarios include options and rules for: variable game sizes (small, medium or large), from small firefights to a full platoon in action, variable 'threat levels' setting how many VC might be encountered, the presence of civilians on the battlefield, 'search points' and optional scenario sub-plots for an added twist, like finding a downed pilot, or the arrival of unexpected VC reinforcements.
Variable and unknown VC forces to encounter, divided into three threats: Local Guerrilla forces, the Regional 'Militia' Force and the National 'Army' Force, as well as all manner of ruses, booby-traps and defences.
—description from the publisher
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NAM '68: Tour of Duty
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ag.gameitem.lastUpdated: 2025-04-30 02:04:58.852