Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series (1997)
Speeltijd: 150
Min. Leeftijd: 12
Spelers: 2 - 12
Uitgever: Clash of Arms Games
Ontwerpers: John D. Gresham, Michael Markowitz
Kunstenaars: John D. Gresham, Michael Markowitz
Mechanismen: Hexagon Grid, Simulation
Min. Leeftijd: 12
Spelers: 2 - 12
Uitgever: Clash of Arms Games
Ontwerpers: John D. Gresham, Michael Markowitz
Kunstenaars: John D. Gresham, Michael Markowitz
Mechanismen: Hexagon Grid, Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Part II of the Mediterranean Naval War; July, 1941 to August, 1942.
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.
Supermarina II, Volume 4 in Larry Bond's Game: Command at Sea portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.
Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.
There are several scenarios that are highly suitable for solitaire play, a campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd. Also the classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.
You must own Supermarina I to play this module.
While Rommel's Afrika Korps was capturing the attention of the world, its fate was being decided in the Mediterranean sea. No matter how brilliantly the Field Marshal and his troops performed, the struggle could not be won without the supplies and equipment necessary to fight.
Supermarina II, Volume 4 in Larry Bond's Game: Command at Sea portrays the apex of the struggle for naval supremacy in the Mediterranean, the vital supply link for both the Axis and Allied sides in North Africa.
Containing two dozen new scenarios, Supermarina II shows the full range of operations that were the naval war in the Mediterranean Sea. Covering the period from July of 1941 to August of 1942, Supermarina II details everything - from U-boat attacks on battleships and aircraft carriers, to all out big-gun fleet engagements between battleships and cruisers.
There are several scenarios that are highly suitable for solitaire play, a campaign scenarios depicting the many vicious Malta convoy battles, including Operations Harpoon, Pedestal, Vigorous and Halberd. Also the classic surface engagements of First and Second Sirte, as well as the battles of the Malta striking forces.
You must own Supermarina I to play this module.
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Supermarina II: The Second Part of the Mediterranean War – Volume IV in Larry Bond's Command at Sea Series
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ag.gameitem.lastUpdated: 2025-05-01 06:57:25.574