Disney Space Mountain Game: All Systems Go (2022)
Tempo de Jogo: 40
Idade Mín.: 8
Jogadores: 2 - 4
Editora: Ravensburger
Designers: Chris Leder, Kevin Rodgers
Artistas: Jake Breish
Mecânicas: Push Your Luck, Dice Rolling, Race
Idade Mín.: 8
Jogadores: 2 - 4
Editora: Ravensburger
Designers: Chris Leder, Kevin Rodgers
Artistas: Jake Breish
Mecânicas: Push Your Luck, Dice Rolling, Race
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Based on the beloved Disney Park attraction!
Prepare yourself for a fast-flying board game adventure to the furthest reaches of Space! Zip over wormholes and perform Daring twists and turns around asteroids, comets, unknown planets, and more. Will you be the first brave pilot to visit all five Starports and complete your mission?
Gameplay consists of four steps each turn:
Step 1: The lead player asks which players want to continue or sit out the rest of the round to refuel their ships.
Step 2: The lead player rolls the 3 Navigation dice by sending them through the Dice Launcher, which doubles as a dice tower.
Step 3: Players who did not refuel their ships in Step 1 use the Navigation dice to determine how much fuel they'll have to spend this turn. If the fuel runs out, they'll lose any progress on their missions this turn.
Step 4: Players move their rockets based off the icons on the Navigation dice, trying to visit the 5 Starports and complete their 5 mission cards.
These steps are repeated until all players choose to refuel and sit out the round, or the fuel gauge reaches 1.
The first player to visit all 5 Starports and complete their missions first wins!
Prepare yourself for a fast-flying board game adventure to the furthest reaches of Space! Zip over wormholes and perform Daring twists and turns around asteroids, comets, unknown planets, and more. Will you be the first brave pilot to visit all five Starports and complete your mission?
Gameplay consists of four steps each turn:
Step 1: The lead player asks which players want to continue or sit out the rest of the round to refuel their ships.
Step 2: The lead player rolls the 3 Navigation dice by sending them through the Dice Launcher, which doubles as a dice tower.
Step 3: Players who did not refuel their ships in Step 1 use the Navigation dice to determine how much fuel they'll have to spend this turn. If the fuel runs out, they'll lose any progress on their missions this turn.
Step 4: Players move their rockets based off the icons on the Navigation dice, trying to visit the 5 Starports and complete their 5 mission cards.
These steps are repeated until all players choose to refuel and sit out the round, or the fuel gauge reaches 1.
The first player to visit all 5 Starports and complete their missions first wins!
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ag.gameitem.lastUpdated: 2025-04-30 14:43:26.997