Wardens of Wulvengrad (2022)
Tempo di Gioco: 90
Età Min.: 14
Giocatori: 1 - 4
Editore: Dream Big Games
Designer: Mark McKinnon (II)
Artisti: Sconosciuto
Meccaniche: Variable Player Powers, Cooperative Game, Modular Board, Deck Construction, Card Play Conflict Resolution, Hexagon Grid, Hand Management, Grid Movement, Solo / Solitaire Game, Deck, Bag, and Pool Building
Età Min.: 14
Giocatori: 1 - 4
Editore: Dream Big Games
Designer: Mark McKinnon (II)
Artisti: Sconosciuto
Meccaniche: Variable Player Powers, Cooperative Game, Modular Board, Deck Construction, Card Play Conflict Resolution, Hexagon Grid, Hand Management, Grid Movement, Solo / Solitaire Game, Deck, Bag, and Pool Building
Mostra Descrizione Mostra Commenti Andamento Prezzi
A cooperative monster hunting boss battler for 1-4 players against AI controlled monsters set in the low fantasy kingdom of Wulvengrad.
Each hunter has a unique deck of actions and abilities, with every card being split in 2 - an action which can be played during the hunter's turn, or a reaction which can be played at any time! Will you attack with everything, or hold some back to defend against a counterattack? - the choice is yours. Your cards are also your stamina, so burning through your deck too quickly means you'll have to rest to recover them.
Monsters are controlled with a 3 tier AI deck, with attacks increasing in severity. The monster's health is made up of a token draw bag containing wounds, armour and counterattacks - no 2 fights will be the same! Only through teamwork and planning can you control the flow and defeat the monster before it kills you!
—description from the designer
Each hunter has a unique deck of actions and abilities, with every card being split in 2 - an action which can be played during the hunter's turn, or a reaction which can be played at any time! Will you attack with everything, or hold some back to defend against a counterattack? - the choice is yours. Your cards are also your stamina, so burning through your deck too quickly means you'll have to rest to recover them.
Monsters are controlled with a 3 tier AI deck, with attacks increasing in severity. The monster's health is made up of a token draw bag containing wounds, armour and counterattacks - no 2 fights will be the same! Only through teamwork and planning can you control the flow and defeat the monster before it kills you!
—description from the designer
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Wardens of Wulvengrad
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ag.gameitem.lastUpdated: 2025-05-05 06:10:18.486